Cronologia Commit

Autore SHA1 Messaggio Data
  UwU d62bef19c7 removed stale todos, texture labels and slot index fixed, malformed #includes are now guarded 5 giorni fa
  UwU 9c6a5fd978 fixed several todos, wayland driver no longer blocks while waiting for compositor events, added real engine audio response, effects that start hidden now get their passes built, TEMP-DIAG cleanup 5 giorni fa
  UwU 2b879b8a2c a lot of new changes 1 settimana fa
  UwU e9294cf282 plenty of fixes 1 mese fa
  UwU f076a54543 major refactor 1 mese fa
  Alexis Maiquez 100b664482 chore: cleanup and optimization of scripting engine + anonymous namespace methods (#599) 3 mesi fa
  wchoe 0ec83fb471 Remove unused code that breaks clang builds (#558) 4 mesi fa
  Graiser147 ac84f1262d Add scripted scene layer runtime (3/5) (#569) 4 mesi fa
  Graiser147 095c16c8e0 Improve render effect compatibility (#567) 4 mesi fa
  jjsy212 be6454d659 Fix vector crash and improve user setting parsing (#545) (#555) 4 mesi fa
  Alexander Stoyanov 92db907889 fix(shaders): parenthesize log10 macro to prevent precedence bugs (#530) 4 mesi fa
  Alexander Stoyanov 0ee94393dc fix(shaders): resolve #require directives with generated module code (#529) 4 mesi fa
  Aziz 27202ec45a Render particles using WP shaders via CPass (#473) 7 mesi fa
  Almamu baf10b3851 chore: apply clang-format to the project and run clang-format checks on actions 7 mesi fa
  Alexis Maiquez 104c38d811 feat: rewrite the project parser code (#354) 1 anno fa