Commit History

Author SHA1 Message Date
  UwU d62bef19c7 removed stale todos, texture labels and slot index fixed, malformed #includes are now guarded 5 days ago
  UwU 9c6a5fd978 fixed several todos, wayland driver no longer blocks while waiting for compositor events, added real engine audio response, effects that start hidden now get their passes built, TEMP-DIAG cleanup 5 days ago
  UwU 2b879b8a2c a lot of new changes 1 week ago
  UwU e9294cf282 plenty of fixes 1 month ago
  UwU f076a54543 major refactor 1 month ago
  Alexis Maiquez 100b664482 chore: cleanup and optimization of scripting engine + anonymous namespace methods (#599) 3 months ago
  wchoe 0ec83fb471 Remove unused code that breaks clang builds (#558) 4 months ago
  Graiser147 ac84f1262d Add scripted scene layer runtime (3/5) (#569) 4 months ago
  Graiser147 095c16c8e0 Improve render effect compatibility (#567) 4 months ago
  jjsy212 be6454d659 Fix vector crash and improve user setting parsing (#545) (#555) 4 months ago
  Alexander Stoyanov 92db907889 fix(shaders): parenthesize log10 macro to prevent precedence bugs (#530) 4 months ago
  Alexander Stoyanov 0ee94393dc fix(shaders): resolve #require directives with generated module code (#529) 4 months ago
  Aziz 27202ec45a Render particles using WP shaders via CPass (#473) 7 months ago
  Almamu baf10b3851 chore: apply clang-format to the project and run clang-format checks on actions 7 months ago
  Alexis Maiquez 104c38d811 feat: rewrite the project parser code (#354) 1 year ago