Commit History

Autor SHA1 Mensaxe Data
  Alexis Maiquez 672ea47d23 Bumped up to OpenGL 3.3 %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 13ef4a96c2 ~ changed orthographic camera to use the center as 0, might get reverted, %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 2673179909 + added a really dirty fix for the upside down textures that had applied some effects to them %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez c93c72edc0 + added orthogonal flag to the camera %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 3587fdec1e ~ changed all iterators to auto %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez 3371e10b01 ~ fixed segmentation fault when creating a scene %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez e285b313e0 ~ use clearcolor from scene instead of using black %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez d13ad3fdca ~ moved passes counter to the correct place %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez 7ab533aaab + Support for multi-passes materials added %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez fc8778ab64 ~ More changes to the new parser to properly load object passes from JSON (combos, elements missing, shader, etc) %!s(int64=7) %!d(string=hai) anos