Commit Verlauf

Autor SHA1 Nachricht Datum
  Alexis Maiquez 672ea47d23 Bumped up to OpenGL 3.3 vor 3 Jahren
  Alexis Maiquez 13ef4a96c2 ~ changed orthographic camera to use the center as 0, might get reverted, vor 5 Jahren
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values vor 5 Jahren
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code vor 5 Jahren
  Alexis Maiquez 2673179909 + added a really dirty fix for the upside down textures that had applied some effects to them vor 5 Jahren
  Alexis Maiquez c93c72edc0 + added orthogonal flag to the camera vor 5 Jahren
  Alexis Maiquez 3587fdec1e ~ changed all iterators to auto vor 7 Jahren
  Alexis Maiquez 3371e10b01 ~ fixed segmentation fault when creating a scene vor 7 Jahren
  Alexis Maiquez e285b313e0 ~ use clearcolor from scene instead of using black vor 7 Jahren
  Alexis Maiquez d13ad3fdca ~ moved passes counter to the correct place vor 7 Jahren
  Alexis Maiquez 7ab533aaab + Support for multi-passes materials added vor 7 Jahren
  Alexis Maiquez fc8778ab64 ~ More changes to the new parser to properly load object passes from JSON (combos, elements missing, shader, etc) vor 7 Jahren