提交歷史

作者 SHA1 備註 提交日期
  UwU 4f476ed004 added regression tests, fixed multiple todos 5 天之前
  UwU 2ff248ffd2 added better json parsing, removed annoying console.log spam for some wallpapers 5 天之前
  UwU fd3398562f fixed more stuff 5 天之前
  UwU d62bef19c7 removed stale todos, texture labels and slot index fixed, malformed #includes are now guarded 5 天之前
  UwU 9c6a5fd978 fixed several todos, wayland driver no longer blocks while waiting for compositor events, added real engine audio response, effects that start hidden now get their passes built, TEMP-DIAG cleanup 5 天之前
  UwU 560d446385 tons of fixes 5 天之前
  UwU 2b879b8a2c a lot of new changes 1 周之前
  UwU af83312b4e tons of fixes and tons todo's 1 月之前
  UwU 54a87649c9 it gets better 1 月之前
  UwU e9294cf282 plenty of fixes 1 月之前
  UwU b8a70925cd added clamping at wallpaper borders parallax, fixed dark screen on particle/bloom hotswap 1 月之前
  UwU f076a54543 major refactor 1 月之前
  UwU cc43675d42 added few optimizations 1 月之前
  UwU 653f97cc7a added hotswap features, scaling, better video handling 2 月之前
  UwU a398bb63ea fixing MDLV0013 2 月之前
  Karashi ce06c02c9c refactor: read puppet mesh data via BinaryReader/MemoryStream (#604) 3 月之前
  Alexis Maiquez 100b664482 chore: cleanup and optimization of scripting engine + anonymous namespace methods (#599) 3 月之前
  Karashi f38303d63d refactor: make CImage::resolveTransform iterative and reuse computed transform (#602) 3 月之前
  Graiser147 ac84f1262d Add scripted scene layer runtime (3/5) (#569) 4 月之前
  Graiser147 8627c1cb1a Add image puppet and parallax compatibility (#568) 4 月之前
  jjsy212 be6454d659 Fix vector crash and improve user setting parsing (#545) (#555) 4 月之前
  Louis be773361d0 fix: Hide passthrough images if all effects are invisible (#539) 5 月之前
  caniswim cb0a0f6e1e fix: UserSetting parallaxDepth, scripted property evaluation, and CImage rotation (#492) 6 月之前
  Alexis Maiquez 1615863d84 feat: video texture support (#478) 7 月之前
  Almamu a9b994561e chore: cleanup resources on wallpaper destruction (addresses #468) 7 月之前
  Aziz 27202ec45a Render particles using WP shaders via CPass (#473) 7 月之前
  Almamu baf10b3851 chore: apply clang-format to the project and run clang-format checks on actions 7 月之前
  Almamu aad6a8e296 fix: solidlayers do not have to use fullscreen, somewhat apply conditions for dynamic values 9 月之前
  salt ab84ddf05d fix: resolve texture before using size in CImage constructor (#426) 9 月之前
  salt a7531c75cd Fix UVs for padded/non-POT textures in CImage (#427) 9 月之前