Commit History

Autor SHA1 Mensaxe Data
  Alexis Maiquez eb29078cfe - removed duplicated list of variables and unified under the new way of registering uniforms, simplifying required code %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 7613bf254a ~ updated readme to reflect current status %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 861f2261ef ~ changed the texture resolution constant on shaders, although it is 100% incorrect, seems to get some more wallpapers working %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 537acb97bd ~ shader precompilation should be done in order to ensure that the vertex shader has information discovered by the fragment shader (like new combos) should fix some effects on backgrounds %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez b4a6dc9bcd ~ fragment shaders can set new combos on rare occasions, so updated shader compiler to reflect this possibility %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 4309ca722d + properly set g_Time for shaders %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez c93c72edc0 + added orthogonal flag to the camera %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 8d2f2adcfa ~ added proper texture input/output %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez cbe79b535b ~ changed wrong class name crom CPassess to CPass %!s(int64=7) %!d(string=hai) anos