Histórico de Commits

Autor SHA1 Mensagem Data
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code há 5 anos atrás
  Alexis Maiquez 537acb97bd ~ shader precompilation should be done in order to ensure that the vertex shader has information discovered by the fragment shader (like new combos) should fix some effects on backgrounds há 5 anos atrás
  Alexis Maiquez 8d0eb6d63c ~ combo value detection should now update combo list on shaders too instead of writting them directly há 5 anos atrás
  Alexis Maiquez b4a6dc9bcd ~ fragment shaders can set new combos on rare occasions, so updated shader compiler to reflect this possibility há 5 anos atrás
  Alexis Maiquez e89e80c2b8 ~ Fixed a mistake in the variable parsing for the shader pre-compiler, arrays are not always expected há 6 anos atrás
  IceCryptonym b37c519209 Nitpicks há 6 anos atrás
  IceCryptonym 5122206d83 Renames jsonFindValueRequired to jsonFindRequired há 6 anos atrás
  IceCryptonym e30f62d7a1 Clean up json.find(...) calls há 6 anos atrás
  Alexis Maiquez 274bb08e4f ~ fix images being rendered fliped horizontally há 6 anos atrás
  Alexis Maiquez dc36adb200 + added mouse input handling and mouse position variable to shaders há 7 anos atrás
  Alexis Maiquez d7cf8af7ca + created global variable storage for shaders há 7 anos atrás
  Alexis Maiquez ce67c0bf64 ~ moved file resolution to the Irrlicht Context class há 7 anos atrás
  Alexis Maiquez 3587fdec1e ~ changed all iterators to auto há 7 anos atrás
  Alexis Maiquez 7ab533aaab + Support for multi-passes materials added há 7 anos atrás
  Alexis Maiquez 32a6a7af65 + Added parsing of shader constants for effects há 7 anos atrás
  Alexis Maiquez b8b3c2899d ~ Removed static variables in namespace WallpaperEngine::Irrlicht and moved to a context approach há 7 anos atrás
  Alexis Maiquez 1c50095ead ~ Changed FileSystem/utils.h to FileSystem/FileSystem.h following the same criteria used in Core namespace há 7 anos atrás