Commit Verlauf

Autor SHA1 Nachricht Datum
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code vor 5 Jahren
  Alexis Maiquez 537acb97bd ~ shader precompilation should be done in order to ensure that the vertex shader has information discovered by the fragment shader (like new combos) should fix some effects on backgrounds vor 5 Jahren
  Alexis Maiquez 8d0eb6d63c ~ combo value detection should now update combo list on shaders too instead of writting them directly vor 5 Jahren
  Alexis Maiquez b4a6dc9bcd ~ fragment shaders can set new combos on rare occasions, so updated shader compiler to reflect this possibility vor 5 Jahren
  Alexis Maiquez e89e80c2b8 ~ Fixed a mistake in the variable parsing for the shader pre-compiler, arrays are not always expected vor 6 Jahren
  IceCryptonym b37c519209 Nitpicks vor 6 Jahren
  IceCryptonym 5122206d83 Renames jsonFindValueRequired to jsonFindRequired vor 6 Jahren
  IceCryptonym e30f62d7a1 Clean up json.find(...) calls vor 6 Jahren
  Alexis Maiquez 274bb08e4f ~ fix images being rendered fliped horizontally vor 6 Jahren
  Alexis Maiquez dc36adb200 + added mouse input handling and mouse position variable to shaders vor 7 Jahren
  Alexis Maiquez d7cf8af7ca + created global variable storage for shaders vor 7 Jahren
  Alexis Maiquez ce67c0bf64 ~ moved file resolution to the Irrlicht Context class vor 7 Jahren
  Alexis Maiquez 3587fdec1e ~ changed all iterators to auto vor 7 Jahren
  Alexis Maiquez 7ab533aaab + Support for multi-passes materials added vor 7 Jahren
  Alexis Maiquez 32a6a7af65 + Added parsing of shader constants for effects vor 7 Jahren
  Alexis Maiquez b8b3c2899d ~ Removed static variables in namespace WallpaperEngine::Irrlicht and moved to a context approach vor 7 Jahren
  Alexis Maiquez 1c50095ead ~ Changed FileSystem/utils.h to FileSystem/FileSystem.h following the same criteria used in Core namespace vor 7 Jahren