Axel

Axel pushed to master at Axel/we_manager

  • 1c03f3b31c fixed steam video recording, implemented the behaviour of original wallpaper engine, where it only plays when not minimized

6 hours ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

1 day ago

Axel pushed to master at Axel/we_manager

1 day ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

1 day ago

Axel pushed to master at Axel/we_manager

  • f45194bf47 added an option to download direct release

1 day ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

  • b62d9a126d fixed CI pipeline, small effect fixes

1 day ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

  • 8ce258408f fixed few bugs on wallpapers, linted and added release process

1 day ago

Axel pushed to master at Axel/we_manager

1 day ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

1 day ago

Axel pushed to master at Axel/we_manager

  • 27675224df a lot of backup fixes, scan is now a background async job, wallpapers are being verified after backup

2 days ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

  • 812a617cb1 Port 2.8 scene, camera, text and particle features Scene/camera: perspective layers (perspectiveoverridefov), image x/y angles and 2D depth -2000..2000, camera objects with path timelines and queuemode, scene camera paths with camerafade, camera zoom and shake, WE keyframe evaluation, distance/height fog, HDR rendering with HDR bloom (--post-processing ultra), volumetric lightv for lpoint lights (--volumetrics, --shadows). Text: HarfBuzz shaping and MSDF glyphs (msdfgen submodule) for outline/blur/drop shadow, WE line wrapping and row limits, colorBlendMode, screen anchor, script properties under WE names, layout tests. Particles: children (static/eventfollow/eventspawn/eventdeath) with control point and value inheritance, 2.7 components (remap, boids, collisions, maintain*, hsv, colorlist and others), instanceoverride color retargeting, starttime prewarm. 3D: CMesh for static .mdl models with a perspective camera. Output: image filters, color options and flip, --hdr PQ output on Wayland (color-management-v1), HDR video. Also: copybackground for passthrough layers, cursor propagation (disablepropagation/solid), headless GPU drive for headless_render.sh and regress.py --gpu.

2 days ago

Axel pushed to master at Axel/we_manager

  • 06d8c66d3c added new flags for new linux-wallpaperengine version

2 days ago

Axel pushed to master at Axel/we_manager

3 days ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

  • 395d52c012 implemented lightning and fixes for several particles

4 days ago

Axel pushed to master at Axel/we_manager

4 days ago

Axel pushed to master at Axel/we_manager

  • d5a82ce4ae separate screens dont restart engine now

4 days ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

  • ebb0feb2f6 in we_manager with several screens engines now hotswap independently, turbulence operator uses real wallpaper engine formula now, simplexNoise3D implemented, each particle now gets a random seed at spawn that sets its phase offset and speed

4 days ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

  • 14f77d6371 Stefan Gustavsons 1D simplex noise implemented, the one wallpaper engine uses

4 days ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

  • 8e9bbd042f TEXnFORMAT combos: implemented, major cleanup

4 days ago

Axel pushed to main at Axel/linux-wallpaperengine-kde

  • 86d49f1054 audio now captures on 44.1 kHz like the original wallpaper engine

4 days ago