- #pragma once
- #include "WallpaperEngine/Input/InputContext.h"
- namespace WallpaperEngine::Testing::Input {
- using namespace WallpaperEngine::Input;
- class TestingMouseInput final : public MouseInput {
- public:
- void update () override;
- [[nodiscard]] glm::dvec2 position () const override;
- [[nodiscard]] MouseClickStatus leftClick () const override;
- [[nodiscard]] MouseClickStatus rightClick () const override;
- };
- } // namespace WallpaperEngine::Testing::Input
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