#pragma once #include "WallpaperEngine/Input/InputContext.h" namespace WallpaperEngine::Testing::Input { using namespace WallpaperEngine::Input; class TestingMouseInput final : public MouseInput { public: void update () override; [[nodiscard]] glm::dvec2 position () const override; [[nodiscard]] MouseClickStatus leftClick () const override; [[nodiscard]] MouseClickStatus rightClick () const override; }; } // namespace WallpaperEngine::Testing::Input