Alexis Maiquez
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e08a252f03
+ Added brightness reading for image objects
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пре 4 година |
Alexis Maiquez
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afe7452340
+ added support for alpha and color loading for images
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пре 4 година |
Alexis Maiquez
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49a5f9e2ab
+ added proper framebuffer clearing for passes
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пре 4 година |
Alexis Maiquez
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b55f2e8bf4
+ Added PKGV0015 support
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пре 4 година |
Alexis Maiquez
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13bcd52e8c
~ Fixed regression in composite layer handling
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пре 4 година |
Alexis Maiquez
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96fb8a6700
+ Added some more default values for shaders so genericimage2 displays properly
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пре 4 година |
Alexis Maiquez
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13ef4a96c2
~ changed orthographic camera to use the center as 0, might get reverted,
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пре 5 година |
Alexis Maiquez
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f86eba347c
~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder
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пре 5 година |
Alexis Maiquez
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f5e943b0fc
+ added ansiotropic filtering
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пре 5 година |
Alexis Maiquez
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5828b2ee80
+ added some extra documentation on rendering based on observations and trial and error
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пре 5 година |
Alexis Maiquez
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3736c0c1b9
- removed some irr:: types left on the code that I missed
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пре 5 година |
Alexis Maiquez
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2432ec9a36
~ some cleanup of todos and dead code
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пре 5 година |
Alexis Maiquez
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03c4660f5c
~ brought back path fixing functionality so all paths given in the command line now end with a /
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пре 5 година |
Alexis Maiquez
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113d84173e
~ changed readTexture for containers to produce a CTexture file ready to be used (simplifies loading textures)
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пре 5 година |
Alexis Maiquez
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b152913d90
- removed useless variable types that are not being used anymore
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пре 5 година |
Alexis Maiquez
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65bfbe1493
+ added some default values for TextureMipmap as they were not being set automatically by the compiler sometimes (and thus breaking the texture load)
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пре 5 година |
Alexis Maiquez
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2ffb5f1b24
+ added an extra render pass to render the scene upside down (so it looks fine)
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пре 5 година |
Alexis Maiquez
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9d7d344b80
- removed commented code from main.cpp that is not useful anymore
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пре 5 година |
Alexis Maiquez
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59e6800f81
+ added depthtesting and blending support for shader passes
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пре 5 година |
Alexis Maiquez
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09d53e8dd7
+ added proper value for a_TexCoord when the rendering is not hapening from the main texture
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пре 5 година |
Alexis Maiquez
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06c519ce79
- removed useless debugging output
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пре 5 година |
Alexis Maiquez
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d9c12d0b58
- removed .idea folder as that shouldn't have been uploaded in the first place
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пре 5 година |
Alexis Maiquez
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eb29078cfe
- removed duplicated list of variables and unified under the new way of registering uniforms, simplifying required code
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пре 5 година |
Alexis Maiquez
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7613bf254a
~ updated readme to reflect current status
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пре 5 година |
Alexis Maiquez
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dd76439901
~ fixed a_TexCoord variable not having the correct values
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пре 5 година |
Alexis Maiquez
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291b7e364a
- removed/commented out most irrlicht-specific code
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пре 5 година |
Alexis Maiquez
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861f2261ef
~ changed the texture resolution constant on shaders, although it is 100% incorrect, seems to get some more wallpapers working
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пре 5 година |
Alexis Maiquez
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537acb97bd
~ shader precompilation should be done in order to ensure that the vertex shader has information discovered by the fragment shader (like new combos) should fix some effects on backgrounds
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пре 5 година |
Alexis Maiquez
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b4a6dc9bcd
~ fragment shaders can set new combos on rare occasions, so updated shader compiler to reflect this possibility
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пре 5 година |
Alexis Maiquez
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4309ca722d
+ properly set g_Time for shaders
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пре 5 година |