Historique des commits

Auteur SHA1 Message Date
  Alexis Maiquez e08a252f03 + Added brightness reading for image objects il y a 4 ans
  Alexis Maiquez afe7452340 + added support for alpha and color loading for images il y a 4 ans
  Alexis Maiquez 49a5f9e2ab + added proper framebuffer clearing for passes il y a 4 ans
  Alexis Maiquez b55f2e8bf4 + Added PKGV0015 support il y a 4 ans
  Alexis Maiquez 13bcd52e8c ~ Fixed regression in composite layer handling il y a 4 ans
  Alexis Maiquez 96fb8a6700 + Added some more default values for shaders so genericimage2 displays properly il y a 4 ans
  Alexis Maiquez 13ef4a96c2 ~ changed orthographic camera to use the center as 0, might get reverted, il y a 5 ans
  Alexis Maiquez f86eba347c ~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder il y a 5 ans
  Alexis Maiquez f5e943b0fc + added ansiotropic filtering il y a 5 ans
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error il y a 5 ans
  Alexis Maiquez 3736c0c1b9 - removed some irr:: types left on the code that I missed il y a 5 ans
  Alexis Maiquez 2432ec9a36 ~ some cleanup of todos and dead code il y a 5 ans
  Alexis Maiquez 03c4660f5c ~ brought back path fixing functionality so all paths given in the command line now end with a / il y a 5 ans
  Alexis Maiquez 113d84173e ~ changed readTexture for containers to produce a CTexture file ready to be used (simplifies loading textures) il y a 5 ans
  Alexis Maiquez b152913d90 - removed useless variable types that are not being used anymore il y a 5 ans
  Alexis Maiquez 65bfbe1493 + added some default values for TextureMipmap as they were not being set automatically by the compiler sometimes (and thus breaking the texture load) il y a 5 ans
  Alexis Maiquez 2ffb5f1b24 + added an extra render pass to render the scene upside down (so it looks fine) il y a 5 ans
  Alexis Maiquez 9d7d344b80 - removed commented code from main.cpp that is not useful anymore il y a 5 ans
  Alexis Maiquez 59e6800f81 + added depthtesting and blending support for shader passes il y a 5 ans
  Alexis Maiquez 09d53e8dd7 + added proper value for a_TexCoord when the rendering is not hapening from the main texture il y a 5 ans
  Alexis Maiquez 06c519ce79 - removed useless debugging output il y a 5 ans
  Alexis Maiquez d9c12d0b58 - removed .idea folder as that shouldn't have been uploaded in the first place il y a 5 ans
  Alexis Maiquez eb29078cfe - removed duplicated list of variables and unified under the new way of registering uniforms, simplifying required code il y a 5 ans
  Alexis Maiquez 7613bf254a ~ updated readme to reflect current status il y a 5 ans
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values il y a 5 ans
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code il y a 5 ans
  Alexis Maiquez 861f2261ef ~ changed the texture resolution constant on shaders, although it is 100% incorrect, seems to get some more wallpapers working il y a 5 ans
  Alexis Maiquez 537acb97bd ~ shader precompilation should be done in order to ensure that the vertex shader has information discovered by the fragment shader (like new combos) should fix some effects on backgrounds il y a 5 ans
  Alexis Maiquez b4a6dc9bcd ~ fragment shaders can set new combos on rare occasions, so updated shader compiler to reflect this possibility il y a 5 ans
  Alexis Maiquez 4309ca722d + properly set g_Time for shaders il y a 5 ans