Almamu
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aad6a8e296
fix: solidlayers do not have to use fullscreen, somewhat apply conditions for dynamic values
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há 9 meses atrás |
salt
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ab84ddf05d
fix: resolve texture before using size in CImage constructor (#426)
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há 9 meses atrás |
salt
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a7531c75cd
Fix UVs for padded/non-POT textures in CImage (#427)
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há 9 meses atrás |
Aziz Hasanain
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3e3d652252
feat: comprehensive particle rendering improvements and fixes (#400)
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há 10 meses atrás |
Almamu
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9e3be9d406
fix: user properties in parallax settings
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há 1 ano atrás |
Alexis Maiquez
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104c38d811
feat: rewrite the project parser code (#354)
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há 1 ano atrás |
Alexis Maiquez
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7bffcded09
feat: make custom version of glslang to improve shader compatibility + random improvements (#291)
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há 1 ano atrás |
Alexis Maiquez
|
7c6bebc524
fix: adjust visibility default values
|
há 2 anos atrás |
Almamu
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d652691088
chore: cleanup typing issues and various other warnings here and there
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há 2 anos atrás |
Alexis Maiquez
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b8fd1eefac
chore: clang-format and code formatting done with an extra of code cleanup
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há 2 anos atrás |
Alexis Maiquez
|
a713ad001a
Fixes #160, xray effects on full image layers weren't working properly. Should fix anything using the inverse matrix of modelViewProjection
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há 3 anos atrás |
Alexis Maiquez
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96b931d931
Added g_ModelMatrix, g_NormalModelMatrix, g_ViewProjectionMatrix, g_LightAmbientColor and g_LightSkylightColor to shaders
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há 3 anos atrás |
Alexis Maiquez
|
9a5913921c
Hopefully properly support Fullscreen and Passthrough images
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há 3 anos atrás |
Alexis Maiquez
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cc7ec0561d
Separated X11 fullscreen code detection from the output driver as they don't have to work at the same time
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há 3 anos atrás |
Alexis Maiquez
|
f499454957
Fixed identation problems
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há 3 anos atrás |
Alexis Maiquez
|
37631e9c40
Upgraded to shader version 330
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há 3 anos atrás |
Alexis Maiquez
|
732c60da46
More code cleanups
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há 3 anos atrás |
Alexis Maiquez
|
d2e82e72d8
Small code cleanups
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há 3 anos atrás |
Alexis Maiquez
|
a24b1923f6
Cleanup of code:
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há 3 anos atrás |
Alexis Maiquez
|
d370e028ff
Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations
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há 3 anos atrás |
Alexis Maiquez
|
e1fe215398
Undid some assumptions on how visible works as they were not entirely right
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há 3 anos atrás |
Alexis Maiquez
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fc150576eb
Object and effect visibility can now be compared to project's properties
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há 3 anos atrás |
Alexis Maiquez
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62af627ffa
Added some missing texture formats to the definition
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há 3 anos atrás |
Alexis Maiquez
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6f570be911
g_ModelViewProjectionMatrix should now have the right values for passes (fixes sun not displaying properly in 2882477794)
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há 3 anos atrás |
Alexis Maiquez
|
f4ccf40e14
Fixed background scaling (should improve #81)
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há 3 anos atrás |
Alexis Maiquez
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672ea47d23
Bumped up to OpenGL 3.3
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há 3 anos atrás |
Alexis Maiquez
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0843f69edf
Fix some backgrounds appearing flipped upside down, bloom effect now renders directly into the _rt_FrameBuffer as the flip happens after the scene is drawn completely
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há 3 anos atrás |
Alexis Maiquez
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ed1efdcd66
Added parsing for text properties
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há 3 anos atrás |
Alexis Maiquez
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d8d05363a9
Implemented proper alignment for images
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há 3 anos atrás |
Alexis Maiquez
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b5b7824233
Better approach on rendering the bloom effect, uses one less draw call
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há 3 anos atrás |