Commit History

Autor SHA1 Mensaxe Data
  Almamu aad6a8e296 fix: solidlayers do not have to use fullscreen, somewhat apply conditions for dynamic values hai 9 meses
  salt ab84ddf05d fix: resolve texture before using size in CImage constructor (#426) hai 9 meses
  salt a7531c75cd Fix UVs for padded/non-POT textures in CImage (#427) hai 9 meses
  Aziz Hasanain 3e3d652252 feat: comprehensive particle rendering improvements and fixes (#400) hai 10 meses
  Almamu 9e3be9d406 fix: user properties in parallax settings hai 1 ano
  Alexis Maiquez 104c38d811 feat: rewrite the project parser code (#354) hai 1 ano
  Alexis Maiquez 7bffcded09 feat: make custom version of glslang to improve shader compatibility + random improvements (#291) hai 1 ano
  Alexis Maiquez 7c6bebc524 fix: adjust visibility default values %!s(int64=2) %!d(string=hai) anos
  Almamu d652691088 chore: cleanup typing issues and various other warnings here and there %!s(int64=2) %!d(string=hai) anos
  Alexis Maiquez b8fd1eefac chore: clang-format and code formatting done with an extra of code cleanup %!s(int64=2) %!d(string=hai) anos
  Alexis Maiquez a713ad001a Fixes #160, xray effects on full image layers weren't working properly. Should fix anything using the inverse matrix of modelViewProjection %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 96b931d931 Added g_ModelMatrix, g_NormalModelMatrix, g_ViewProjectionMatrix, g_LightAmbientColor and g_LightSkylightColor to shaders %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 9a5913921c Hopefully properly support Fullscreen and Passthrough images %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez cc7ec0561d Separated X11 fullscreen code detection from the output driver as they don't have to work at the same time %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez f499454957 Fixed identation problems %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 37631e9c40 Upgraded to shader version 330 %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 732c60da46 More code cleanups %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez d2e82e72d8 Small code cleanups %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez a24b1923f6 Cleanup of code: %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez d370e028ff Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez e1fe215398 Undid some assumptions on how visible works as they were not entirely right %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez fc150576eb Object and effect visibility can now be compared to project's properties %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 62af627ffa Added some missing texture formats to the definition %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 6f570be911 g_ModelViewProjectionMatrix should now have the right values for passes (fixes sun not displaying properly in 2882477794) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez f4ccf40e14 Fixed background scaling (should improve #81) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 672ea47d23 Bumped up to OpenGL 3.3 %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 0843f69edf Fix some backgrounds appearing flipped upside down, bloom effect now renders directly into the _rt_FrameBuffer as the flip happens after the scene is drawn completely %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez ed1efdcd66 Added parsing for text properties %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez d8d05363a9 Implemented proper alignment for images %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez b5b7824233 Better approach on rendering the bloom effect, uses one less draw call %!s(int64=3) %!d(string=hai) anos