Commit Verlauf

Autor SHA1 Nachricht Datum
  Alexis Maiquez 03089ec35d + added mentions of glew and glut requirements in the readme vor 5 Jahren
  Alexis Maiquez 58be46460b + added a missing linefeed for the README.md to look nice vor 5 Jahren
  Alexis Maiquez ed2a140aed ~ reflect submodules cloning on the README for the project usage vor 5 Jahren
  Alexis Maiquez 93456940e3 ~ fix videos not being rendered properly vor 5 Jahren
  Alexis Maiquez 3f4996234e ~ changed some json data to have a default value if it's null or not-existant vor 5 Jahren
  Alexis Maiquez 73c40c3d4e ~ fix resolutions higher than your current window vor 5 Jahren
  Alexis Maiquez 3736c0c1b9 - removed some irr:: types left on the code that I missed vor 5 Jahren
  Alexis Maiquez 0328dbad92 Merge pull request #46 from Almamu/opengl-port vor 5 Jahren
  Alexis Maiquez 0a95b27272 + added somewhat proper scaling of (small) backgrounds vor 5 Jahren
  Alexis Maiquez 48da16f7e5 ~ listen for screen size changes and setup proper viewport so everything is rendered from the center of the screen vor 5 Jahren
  Alexis Maiquez 213af7b99a + added the submodules file missing on last commit vor 5 Jahren
  Alexis Maiquez 0225cac917 ~ changed glfw to use a custom library version until upstream adds proper support for this vor 5 Jahren
  Alexis Maiquez 0dc5228cf0 ~ fixed build issue with the tests on glfw3 native functions vor 5 Jahren
  Alexis Maiquez 2432ec9a36 ~ some cleanup of todos and dead code vor 5 Jahren
  Alexis Maiquez 03c4660f5c ~ brought back path fixing functionality so all paths given in the command line now end with a / vor 5 Jahren
  Alexis Maiquez 154fe905bc ~ brought back video support vor 5 Jahren
  Alexis Maiquez 113d84173e ~ changed readTexture for containers to produce a CTexture file ready to be used (simplifies loading textures) vor 5 Jahren
  Alexis Maiquez 5c56d68a69 ~ fixed texture resolution variable not being correct (prevented texture scaling on things like masks) vor 5 Jahren
  Alexis Maiquez Murcia 30b4eb4cd4 ~ fix type extraction on shaders not working properly vor 5 Jahren
  Alexis Maiquez b152913d90 - removed useless variable types that are not being used anymore vor 5 Jahren
  Alexis Maiquez 65bfbe1493 + added some default values for TextureMipmap as they were not being set automatically by the compiler sometimes (and thus breaking the texture load) vor 5 Jahren
  Alexis Maiquez 2ffb5f1b24 + added an extra render pass to render the scene upside down (so it looks fine) vor 5 Jahren
  Alexis Maiquez 16ed2f30de + added FreeImage for loading all the non-compiled textures (jpg, pngs, etc) vor 5 Jahren
  Alexis Maiquez 9d7d344b80 - removed commented code from main.cpp that is not useful anymore vor 5 Jahren
  Alexis Maiquez 59e6800f81 + added depthtesting and blending support for shader passes vor 5 Jahren
  Alexis Maiquez 09d53e8dd7 + added proper value for a_TexCoord when the rendering is not hapening from the main texture vor 5 Jahren
  Alexis Maiquez 06c519ce79 - removed useless debugging output vor 5 Jahren
  Alexis Maiquez cfdd92d173 + added missing table headers on TEXTURE_FORMAT.md vor 5 Jahren
  Alexis Maiquez 8ae77aa7c0 - removed useless casting on CTexture vor 5 Jahren
  Alexis Maiquez d9c12d0b58 - removed .idea folder as that shouldn't have been uploaded in the first place vor 5 Jahren