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@@ -170,7 +170,7 @@ void CContext::renderFrame (Render::CScene* scene)
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if (this->m_viewports.empty () == true)
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if (this->m_viewports.empty () == true)
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{
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{
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- this->drawScene(scene, true);
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+ this->drawScene (scene, true);
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}
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}
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else
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else
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{
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{
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@@ -181,12 +181,12 @@ void CContext::renderFrame (Render::CScene* scene)
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{
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{
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// change viewport to render to the correct portion of the display
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// change viewport to render to the correct portion of the display
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this->getDevice ()->getVideoDriver ()->setViewPort (*cur);
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this->getDevice ()->getVideoDriver ()->setViewPort (*cur);
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- this->drawScene(scene, false);
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+ this->drawScene (scene, false);
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}
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}
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}
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}
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}
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}
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-void CContext::drawScene(Render::CScene* scene, bool backBuffer)
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+void CContext::drawScene (Render::CScene* scene, bool backBuffer)
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{
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{
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this->getDevice ()->getVideoDriver ()->beginScene (false, true, scene->getScene ()->getClearColor ().toSColor());
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this->getDevice ()->getVideoDriver ()->beginScene (false, true, scene->getScene ()->getClearColor ().toSColor());
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this->getDevice ()->getSceneManager ()->drawAll ();
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this->getDevice ()->getSceneManager ()->drawAll ();
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