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Fix code style

IceCryptonym il y a 6 ans
Parent
commit
d57ad95ab4

+ 3 - 3
src/WallpaperEngine/Irrlicht/CContext.cpp

@@ -170,7 +170,7 @@ void CContext::renderFrame (Render::CScene* scene)
 
     if (this->m_viewports.empty () == true)
     {
-        this->drawScene(scene, true);
+        this->drawScene (scene, true);
     }
     else
     {
@@ -181,12 +181,12 @@ void CContext::renderFrame (Render::CScene* scene)
         {
             // change viewport to render to the correct portion of the display
             this->getDevice ()->getVideoDriver ()->setViewPort (*cur);
-            this->drawScene(scene, false);
+            this->drawScene (scene, false);
         }
     }
 }
 
-void CContext::drawScene(Render::CScene* scene, bool backBuffer)
+void CContext::drawScene (Render::CScene* scene, bool backBuffer)
 {
     this->getDevice ()->getVideoDriver ()->beginScene (false, true, scene->getScene ()->getClearColor ().toSColor());
     this->getDevice ()->getSceneManager ()->drawAll ();

+ 1 - 1
src/WallpaperEngine/Irrlicht/CContext.h

@@ -38,7 +38,7 @@ namespace WallpaperEngine::Irrlicht
         irr::io::path resolveIncludeShader (const std::string& includeShader);
     private:
         void initializeViewports (irr::SIrrlichtCreationParameters& irrlichtCreationParameters);
-        void drawScene(Render::CScene* scene, bool backBuffer);
+        void drawScene (Render::CScene* scene, bool backBuffer);
 
         irr::io::path resolveFile (const irr::io::path& file);