Prechádzať zdrojové kódy

~ Renamed utils file to a more proper name

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Alexis Maiquez 7 rokov pred
rodič
commit
b0a3993d9f

+ 1 - 1
WallpaperEngine/Core/CProject.cpp

@@ -1,4 +1,4 @@
-#include <WallpaperEngine/FileSystem/utils.h>
+#include <WallpaperEngine/FileSystem/FileSystem.h>
 
 #include "CProject.h"
 

+ 1 - 1
WallpaperEngine/Core/CScene.cpp

@@ -2,7 +2,7 @@
 #include "CProject.h"
 
 #include "Core.h"
-#include "../FileSystem/utils.h"
+#include "WallpaperEngine/FileSystem/FileSystem.h"
 
 using namespace WallpaperEngine::Core;
 

+ 1 - 1
WallpaperEngine/Core/Objects/CEffect.cpp

@@ -2,7 +2,7 @@
 
 #include <utility>
 
-#include "../../FileSystem/utils.h"
+#include "WallpaperEngine/FileSystem/FileSystem.h"
 
 using namespace WallpaperEngine::Core::Objects;
 

+ 1 - 1
WallpaperEngine/Core/Objects/CImage.cpp

@@ -2,7 +2,7 @@
 #include "Images/CMaterial.h"
 
 #include "WallpaperEngine/Core/Core.h"
-#include "../../FileSystem/utils.h"
+#include "WallpaperEngine/FileSystem/FileSystem.h"
 
 using namespace WallpaperEngine::Core::Objects;
 

+ 1 - 1
WallpaperEngine/Core/Objects/Images/CMaterial.cpp

@@ -3,7 +3,7 @@
 #include <irrlicht/irrlicht.h>
 #include <nlohmann/json.hpp>
 
-#include "../../../FileSystem/utils.h"
+#include "WallpaperEngine/FileSystem/FileSystem.h"
 
 using namespace WallpaperEngine::Core::Objects::Images;
 

+ 1 - 1
WallpaperEngine/Core/Objects/Particles/CParticle.cpp

@@ -1,5 +1,5 @@
 #include "CParticle.h"
-#include "../../../FileSystem/utils.h"
+#include "WallpaperEngine/FileSystem/FileSystem.h"
 
 #include <irrlicht/irrlicht.h>
 

+ 1 - 1
WallpaperEngine/FileSystem/utils.cpp → WallpaperEngine/FileSystem/FileSystem.cpp

@@ -1,5 +1,5 @@
 // filesystem includes
-#include "utils.h"
+#include "FileSystem.h"
 
 // engine includes
 #include "../Irrlicht/Irrlicht.h"

+ 0 - 0
WallpaperEngine/FileSystem/utils.h → WallpaperEngine/FileSystem/FileSystem.h


+ 1 - 1
WallpaperEngine/Render/Shaders/Compiler.cpp

@@ -4,7 +4,7 @@
 #include <string>
 
 // filesystem
-#include <WallpaperEngine/FileSystem/utils.h>
+#include <WallpaperEngine/FileSystem/FileSystem.h>
 
 // video engine
 #include <WallpaperEngine/Irrlicht/Irrlicht.h>

+ 1 - 1
WallpaperEngine/Render/Shaders/Compiler.h

@@ -6,7 +6,7 @@
 #include <map>
 #include <nlohmann/json.hpp>
 
-#include <WallpaperEngine/FileSystem/utils.h>
+#include <WallpaperEngine/FileSystem/FileSystem.h>
 
 namespace WallpaperEngine::Render::Shaders
 {

+ 1 - 1
WallpaperEngine/effect.cpp

@@ -1,4 +1,4 @@
-#include <WallpaperEngine/FileSystem/utils.h>
+#include <WallpaperEngine/FileSystem/FileSystem.h>
 
 #include "WallpaperEngine/Render/Shaders/Compiler.h"
 #include "effect.h"

+ 1 - 1
WallpaperEngine/image.cpp

@@ -1,7 +1,7 @@
 #include <irrlicht/irrlicht.h>
 #include <fstream>
 
-#include <WallpaperEngine/FileSystem/utils.h>
+#include <WallpaperEngine/FileSystem/FileSystem.h>
 #include <WallpaperEngine/object3d.h>
 #include <WallpaperEngine/image.h>
 

+ 1 - 1
WallpaperEngine/image.h

@@ -4,7 +4,7 @@
 #include <nlohmann/json.hpp>
 #include <irrlicht/irrlicht.h>
 
-#include <WallpaperEngine/FileSystem/utils.h>
+#include <WallpaperEngine/FileSystem/FileSystem.h>
 #include <WallpaperEngine/texture.h>
 
 namespace WallpaperEngine

+ 1 - 1
WallpaperEngine/project.cpp

@@ -3,7 +3,7 @@
 #include <fstream>
 #include <stdexcept>
 
-#include "WallpaperEngine/FileSystem/utils.h"
+#include "WallpaperEngine/FileSystem/FileSystem.h"
 
 #include "project.h"
 #include "WallpaperEngine/Irrlicht/Irrlicht.h"

+ 1 - 1
WallpaperEngine/scene.cpp

@@ -6,7 +6,7 @@
 #include <WallpaperEngine/scene.h>
 #include <WallpaperEngine/camera.h>
 
-#include "WallpaperEngine/FileSystem/utils.h"
+#include "WallpaperEngine/FileSystem/FileSystem.h"
 
 namespace WallpaperEngine
 {