# we_manager A Wallpaper Engine manager for Linux. Browses the Steam Workshop through steamworks.js, keeps a local library of subscribed wallpapers with folders and tags, and plays animated wallpapers on the desktop via [linux-wallpaperengine](https://github.com/Almamu/linux-wallpaperengine). Steam must be running and Wallpaper Engine (app id 431960) must be in the library for workshop browsing and subscriptions to work. Without Steam the app still works as a local library manager. ## Running ``` npm install npm run dev # dev mode with hot reload npm run build # compile to out/ npm run dist # package with electron-builder ``` ## Notes - Settings can build and install linux-wallpaperengine from source (needs sudo for the package manager and `make install`). A custom repository (git URL or local path) and branch can be set there to build from a fork instead of the official repo. - The optional desktop icons overlay (`src/main/services/desktop-icons-overlay.py`) draws KDE Folder View icons on a transparent layer-shell surface above the wallpaper. It needs python3, GTK4, gtk4-layer-shell and pycairo, and only works on Wayland. - `steam_appid.txt` is required by the Steamworks SDK and must stay next to the app. - Known issue: disabling "Enable system tray" in Settings can leave the tray icon in the panel until the app is fully closed. Electron's Linux tray backend doesn't reliably release the icon's DBus/StatusNotifierItem registration while the process is still running, even though `destroy()` is called correctly on our end. Confirmed upstream: relaunching the process is the only thing that clears it, but doing that from the toggle itself caused GPU/window failures on Wayland, so it isn't worth the tradeoff.