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- #include <irrlicht.h>
- #include <iostream>
- #include <fstream>
- #include <string>
- #include "BasicShaderLoader.h"
- #include "nier_test.h"
- #include "common.h"
- BasicShaderLoader::BasicShaderLoader (irr::io::path file, Type type)
- {
- this->m_content = "#version 120\n"
- "#define texSample2D texture2D\n"
- "#define frac fract\n";
- std::ifstream _in (file.c_str ());
- this->m_content.append (std::istreambuf_iterator<char> (_in), std::istreambuf_iterator<char> ());
- this->m_type = type;
- }
- bool BasicShaderLoader::peekString(std::string str, std::string::const_iterator& it)
- {
- std::string::const_iterator check = str.begin();
- std::string::const_iterator cur = it + 1;
- while (cur != this->m_content.end () && check != str.end ())
- {
- if (*cur != *check) return false;
- cur ++; check ++;
- }
- if (check != str.end ())
- {
- return false;
- }
- it = cur;
- return true;
- }
- void BasicShaderLoader::ignoreSpaces(std::string::const_iterator &it)
- {
- while (it != this->m_content.end() && (*it == ' ' || *it == '\t')) it ++;
- }
- std::string BasicShaderLoader::extractQuotedValue(std::string::const_iterator& it)
- {
- std::string::const_iterator cur = it;
- if (*cur != '"')
- {
- m_error = true;
- m_errorInfo = "Expected opening \" but got " + (*cur);
- return "";
- }
- cur ++;
- while (cur != this->m_content.end () && *cur != '\n' && *cur != '"') cur ++;
- if (cur == this->m_content.end ())
- {
- m_error = true;
- m_errorInfo = "Expected closing \" not found";
- it = cur;
- return "";
- }
- std::string filename = std::string (++it, cur);
- it = cur;
- return filename;
- }
- std::string BasicShaderLoader::lookupShaderFile (std::string filename)
- {
- irr::io::path shaderTest = _example_base_folder; shaderTest += "/"; shaderTest += filename.c_str ();
- irr::io::IFileSystem *fs = device->getFileSystem ();
- // by default try to load from current folder
- // we might want, in the future, to load things from different folders
- // to provide standard functionality
- if (fs->existFile (shaderTest) == false)
- {
- this->m_error = true;
- this->m_errorInfo = "Cannot find file " + filename + " to include";
- return "";
- }
- // open the file, read content and close it
- irr::io::IReadFile* readFile = fs->createAndOpenFile (shaderTest);
- char* buffer = (char*) malloc (readFile->getSize () + 1);
- memset (buffer, 0, readFile->getSize() + 1);
- readFile->read (buffer, readFile->getSize ());
- readFile->drop ();
- std::string output = buffer;
- free (buffer);
- return output;
- }
- std::string* BasicShaderLoader::precompile ()
- {
- // parse the shader and find #includes and such things and translate them to the correct name
- // also remove any #version definition to prevent errors
- std::string::const_iterator it = this->m_content.begin ();
- // search preprocessor macros and parse them
- while (it != this->m_content.end () && this->m_error == false)
- {
- // TODO: on precompilation steps search for attributes and replace them
- // TODO: with the correct opengl shader variable
- if (*it == '#')
- {
- if (this->peekString ("include", it) == true)
- {
- std::string filename = "";
- // ignore whitespaces
- this->ignoreSpaces(it);
- // extract value between quotes
- filename = this->extractQuotedValue(it);
- // try to find the file first
- this->m_compiledContent += "// begin of included from file " + filename + "\r\n";
- this->m_compiledContent += this->lookupShaderFile (filename);
- this->m_compiledContent += "\r\n// end of included from file " + filename + "\r\n";
- }
- else
- {
- this->m_compiledContent += '#';
- }
- }
- else
- {
- this->m_compiledContent += *it;
- }
- it ++;
- }
- return &this->m_compiledContent;
- }
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