COpenGLDriver.cpp 2.7 KB

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  1. #include "COpenGLDriver.h"
  2. #include "common.h"
  3. #include <FreeImage.h>
  4. using namespace WallpaperEngine::Render::Drivers;
  5. void CustomGLFWErrorHandler (int errorCode, const char* reason)
  6. {
  7. sLog.error ("GLFW error ", errorCode, ": ", reason);
  8. }
  9. COpenGLDriver::COpenGLDriver (const char* windowTitle) :
  10. m_frameCounter (0)
  11. {
  12. glfwSetErrorCallback (CustomGLFWErrorHandler);
  13. // initialize glfw
  14. if (glfwInit () == GLFW_FALSE)
  15. sLog.exception ("Failed to initialize glfw");
  16. // set some window hints (opengl version to be used)
  17. glfwWindowHint (GLFW_SAMPLES, 4);
  18. glfwWindowHint (GLFW_CONTEXT_VERSION_MAJOR, 3);
  19. glfwWindowHint (GLFW_CONTEXT_VERSION_MINOR, 3);
  20. glfwWindowHint (GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  21. glfwWindowHint (GLFW_VISIBLE, GLFW_FALSE);
  22. #if !NDEBUG
  23. glfwWindowHint (GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
  24. #endif /* DEBUG */
  25. // create window, size doesn't matter as long as we don't show it
  26. this->m_window = glfwCreateWindow (640, 480, windowTitle, nullptr, nullptr);
  27. if (this->m_window == nullptr)
  28. sLog.exception ("Cannot create window");
  29. // make context current, required for glew initialization
  30. glfwMakeContextCurrent (this->m_window);
  31. // initialize glew for rendering
  32. GLenum result = glewInit ();
  33. if (result != GLEW_OK)
  34. sLog.error("Failed to initialize GLEW: ", glewGetErrorString (result));
  35. // initialize free image
  36. FreeImage_Initialise (TRUE);
  37. }
  38. COpenGLDriver::~COpenGLDriver ()
  39. {
  40. glfwTerminate ();
  41. FreeImage_DeInitialise();
  42. }
  43. float COpenGLDriver::getRenderTime () const
  44. {
  45. return (float) glfwGetTime ();
  46. }
  47. bool COpenGLDriver::closeRequested ()
  48. {
  49. return glfwWindowShouldClose (this->m_window);
  50. }
  51. void COpenGLDriver::resizeWindow (glm::ivec2 size)
  52. {
  53. glfwSetWindowSize (this->m_window, size.x, size.y);
  54. }
  55. void COpenGLDriver::resizeWindow (glm::ivec4 sizeandpos)
  56. {
  57. glfwSetWindowPos (this->m_window, sizeandpos.x, sizeandpos.y);
  58. glfwSetWindowSize (this->m_window, sizeandpos.z, sizeandpos.w);
  59. }
  60. void COpenGLDriver::showWindow ()
  61. {
  62. glfwShowWindow (this->m_window);
  63. }
  64. void COpenGLDriver::hideWindow ()
  65. {
  66. glfwHideWindow (this->m_window);
  67. }
  68. glm::ivec2 COpenGLDriver::getFramebufferSize () const
  69. {
  70. glm::ivec2 size;
  71. glfwGetFramebufferSize (this->m_window, &size.x, &size.y);
  72. return size;
  73. }
  74. void COpenGLDriver::swapBuffers ()
  75. {
  76. // do buffer swapping first
  77. glfwSwapBuffers (this->m_window);
  78. // poll for events
  79. glfwPollEvents ();
  80. // increase frame counter
  81. this->m_frameCounter ++;
  82. }
  83. uint32_t COpenGLDriver::getFrameCounter () const
  84. {
  85. return this->m_frameCounter;
  86. }
  87. GLFWwindow* COpenGLDriver::getWindow ()
  88. {
  89. return this->m_window;
  90. }