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- #include "common.h"
- #include <iostream>
- #include <GL/glew.h>
- #include "CRenderContext.h"
- #include "CVideo.h"
- #include "CWallpaper.h"
- namespace WallpaperEngine::Render
- {
- CRenderContext::CRenderContext (
- Drivers::CVideoDriver& driver, Input::CInputContext& input,
- CWallpaperApplication& app
- ) :
- m_defaultWallpaper (nullptr),
- m_driver (driver),
- m_app (app),
- m_input (input),
- m_textureCache (new CTextureCache (*this))
- {
- }
- void CRenderContext::render ()
- {
- bool firstFrame = true;
- bool renderFrame = true;
- for (const auto& cur : this->getOutput ().getViewports ())
- {
- cur.second->makeCurrent ();
- #if !NDEBUG
- std::string str = "Rendering to output " + cur.first;
- glPushDebugGroup (GL_DEBUG_SOURCE_APPLICATION, 0, -1, str.c_str ());
- #endif /* DEBUG */
- // search the background in the viewport selection
- auto ref = this->m_wallpapers.find (cur.first);
- // render the background
- if (ref != this->m_wallpapers.end ())
- ref->second->render (cur.second->viewport, this->getOutput ().renderVFlip (), renderFrame, firstFrame);
- else
- this->m_defaultWallpaper->render (
- cur.second->viewport, this->getOutput ().renderVFlip (), renderFrame, firstFrame
- );
- // scenes need to render a new frame for each viewport as they produce different results
- // but videos should only be rendered once per group of viewports
- firstFrame = false;
- #if !NDEBUG
- glPopDebugGroup ();
- #endif /* DEBUG */
- cur.second->swapOutput ();
- }
- // read the full texture into the image
- if (this->getOutput ().haveImageBuffer ())
- glReadPixels (
- 0, 0, this->getOutput ().getFullWidth (), this->getOutput ().getFullHeight (), GL_BGRA, GL_UNSIGNED_BYTE,
- this->getOutput ().getImageBuffer ()
- );
- // update the output with the given image
- this->getOutput ().updateRender ();
- // finally swap buffers
- this->m_driver.swapBuffers ();
- }
- void CRenderContext::setDefaultWallpaper (CWallpaper* wallpaper)
- {
- this->m_defaultWallpaper = wallpaper;
- }
- void CRenderContext::setWallpaper (const std::string& display, CWallpaper* wallpaper)
- {
- this->m_wallpapers.insert_or_assign (display, wallpaper);
- }
- Input::CInputContext& CRenderContext::getInputContext () const
- {
- return this->m_input;
- }
- const CWallpaperApplication& CRenderContext::getApp () const
- {
- return this->m_app;
- }
- const Drivers::CVideoDriver& CRenderContext::getDriver () const
- {
- return this->m_driver;
- }
- const Drivers::Output::COutput& CRenderContext::getOutput () const
- {
- return this->m_driver.getOutput ();
- }
- const ITexture* CRenderContext::resolveTexture (const std::string& name)
- {
- return this->m_textureCache->resolve (name);
- }
- }
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