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- #include "CImage.h"
- #include "WallpaperEngine/Render/Shaders/Compiler.h"
- #include "WallpaperEngine/Render/Shaders/Parameters/CShaderParameter.h"
- #include "WallpaperEngine/Render/Shaders/Parameters/CShaderParameterFloat.h"
- #include "WallpaperEngine/Render/Shaders/Parameters/CShaderParameterInteger.h"
- #include "WallpaperEngine/Render/Shaders/Parameters/CShaderParameterVector2.h"
- #include "WallpaperEngine/Render/Shaders/Parameters/CShaderParameterVector3.h"
- #include "WallpaperEngine/Render/Shaders/Parameters/CShaderParameterVector4.h"
- using namespace WallpaperEngine;
- using namespace WallpaperEngine::Render::Objects;
- using namespace WallpaperEngine::Render::Shaders::Parameters;
- extern irr::f32 g_Time;
- CImage::CImage (CScene* scene, Core::Objects::CImage* image) :
- Render::CObject (scene, Type, image),
- m_image (image),
- m_passes (0)
- {
- // TODO: INITIALIZE NEEDED EFFECTS AND PROPERLY CALCULATE THESE?
- irr::f32 xright = this->m_image->getOrigin ().X;
- irr::f32 xleft = -this->m_image->getOrigin ().X;
- irr::f32 ztop = this->m_image->getOrigin ().Y;
- irr::f32 zbottom = -this->m_image->getOrigin ().Y;
- irr::f32 z = this->m_image->getOrigin ().Z;
- // top left
- this->m_vertex [0].Pos = irr::core::vector3df (xleft, ztop, z);
- // top right
- this->m_vertex [1].Pos = irr::core::vector3df (xright, ztop, z);
- // bottom right
- this->m_vertex [2].Pos = irr::core::vector3df (xright, zbottom, z);
- // bottom left
- this->m_vertex [3].Pos = irr::core::vector3df (xleft, zbottom, z);
- this->m_vertex [0].TCoords = irr::core::vector2df (1.0f, 0.0f);
- this->m_vertex [1].TCoords = irr::core::vector2df (0.0f, 0.0f);
- this->m_vertex [2].TCoords = irr::core::vector2df (0.0f, 1.0f);
- this->m_vertex [3].TCoords = irr::core::vector2df (1.0f, 1.0f);
- this->m_vertex [0].Color = irr::video::SColor (255, 255, 255, 255);
- this->m_vertex [1].Color = irr::video::SColor (255, 255, 255, 255);
- this->m_vertex [2].Color = irr::video::SColor (255, 255, 255, 255);
- this->m_vertex [3].Color = irr::video::SColor (255, 255, 255, 255);
- this->generateMaterial ();
- this->setAutomaticCulling (irr::scene::EAC_OFF);
- this->m_boundingBox = irr::core::aabbox3d<irr::f32>(0, 0, 0, 0, 0, 0);
- }
- void CImage::render()
- {
- uint16_t indices [] =
- {
- 3, 2, 1, 0
- };
- irr::video::IVideoDriver* driver = SceneManager->getVideoDriver ();
- auto cur = this->m_materials.begin ();
- auto end = this->m_materials.end ();
- auto textureCur = this->m_renderTextures.begin ();
- auto textureEnd = this->m_renderTextures.end ();
- for (; cur != end; cur ++)
- {
- if (textureCur == textureEnd)
- {
- driver->setRenderTarget (irr::video::ERT_FRAME_BUFFER, false, false);
- }
- else
- {
- driver->setRenderTarget (*textureCur, true, true, irr::video::SColor (0, 0, 0, 0));
- textureCur ++;
- }
- driver->setMaterial (*cur);
- driver->drawVertexPrimitiveList (
- this->m_vertex, 4, indices, 1,
- irr::video::EVT_STANDARD, irr::scene::EPT_QUADS, irr::video::EIT_16BIT
- );
- }
- }
- void CImage::generateMaterial ()
- {
- auto cur = this->m_image->getMaterial ()->getPasses ().begin ();
- auto end = this->m_image->getMaterial ()->getPasses ().end ();
- for (; cur != end; cur++)
- {
- this->generatePass (*cur);
- }
- auto effectCur = this->m_image->getEffects ().begin ();
- auto effectEnd = this->m_image->getEffects ().end ();
- for (; effectCur != effectEnd; effectCur++)
- {
- auto materialCur = (*effectCur)->getMaterials ().begin ();
- auto materialEnd = (*effectCur)->getMaterials ().end ();
- for (; materialCur != materialEnd; materialCur++)
- {
- cur = (*materialCur)->getPasses ().begin ();
- end = (*materialCur)->getPasses ().end ();
- for (; cur != end; cur++)
- {
- this->generatePass (*cur);
- }
- }
- }
- }
- void CImage::generatePass (Core::Objects::Images::Materials::CPassess* pass)
- {
- std::vector<std::string>* textures = pass->getTextures ();
- irr::video::SMaterial material;
- auto texturesCur = textures->begin ();
- auto texturesEnd = textures->end ();
- for (int textureNumber = 0; texturesCur != texturesEnd; texturesCur ++, textureNumber ++)
- {
- irr::io::path texturepath = this->getScene ()->getContext ()->resolveMaterials (*texturesCur);
- irr::video::ITexture* texture = nullptr;
- if (textureNumber == 0 && this->m_passes > 0)
- {
- irr::video::ITexture* originalTexture = this->getScene ()->getContext ()->getDevice ()->getVideoDriver ()->getTexture (texturepath);
- texture = this->getScene ()->getContext ()->getDevice ()->getVideoDriver ()->addRenderTargetTexture (
- irr::core::dimension2d<irr::u32> (
- originalTexture->getSize ().Width,
- originalTexture->getSize ().Height
- ), ("_RT_" + this->m_image->getName () + std::to_string (textureNumber) + "_" + std::to_string (this->m_passes)).c_str ()
- );
- this->m_renderTextures.push_back (texture);
- }
- else
- {
- texture = this->getScene ()->getContext ()->getDevice ()->getVideoDriver ()->getTexture (texturepath);
- }
- material.setTexture (textureNumber, texture);
- }
- // TODO: MOVE SHADER INITIALIZATION ELSEWHERE
- irr::io::path vertpath = this->getScene ()->getContext ()->resolveVertexShader (pass->getShader ());
- irr::io::path fragpath = this->getScene ()->getContext ()->resolveFragmentShader (pass->getShader ());
- auto vertexShader = new Render::Shaders::Compiler (this->getScene ()->getContext (), vertpath, Render::Shaders::Compiler::Type::Type_Vertex, pass->getCombos (), false);
- auto pixelShader = new Render::Shaders::Compiler (this->getScene ()->getContext (), fragpath, Render::Shaders::Compiler::Type::Type_Pixel, pass->getCombos (), false);
- material.MaterialType = (irr::video::E_MATERIAL_TYPE)
- this->getScene ()->getContext ()->getDevice ()->getVideoDriver ()->getGPUProgrammingServices ()->addHighLevelShaderMaterial (
- vertexShader->precompile ().c_str (), "main", irr::video::EVST_VS_2_0,
- pixelShader->precompile ().c_str (), "main", irr::video::EPST_PS_2_0,
- this, irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL, this->m_passes, irr::video::EGSL_DEFAULT
- );
- // TODO: TAKE INTO ACCOUNT BLENDING AND CULLING METHODS FROM THE JSON
- material.setFlag (irr::video::EMF_LIGHTING, false);
- material.setFlag (irr::video::EMF_BLEND_OPERATION, true);
- material.Wireframe = false;
- material.Lighting = false;
- this->m_vertexShaders.push_back (vertexShader);
- this->m_pixelShaders.push_back (pixelShader);
- this->m_materials.push_back (material);
- this->m_passes ++;
- }
- const irr::core::aabbox3d<irr::f32>& CImage::getBoundingBox() const
- {
- return this->m_boundingBox;
- }
- void CImage::OnSetConstants (irr::video::IMaterialRendererServices *services, int32_t userData)
- {
- irr::f32 g_Texture0 = 0;
- irr::f32 g_Texture1 = 1;
- irr::f32 g_Texture2 = 2;
- irr::f32 g_Texture3 = 3;
- irr::f32 g_Texture4 = 4;
- irr::f32 g_Texture5 = 5;
- irr::f32 g_Texture6 = 6;
- irr::f32 g_Texture7 = 7;
- irr::f32 g_Texture0Rotation [4] = { this->m_image->getAngles ().X, this->m_image->getAngles ().Y, this->m_image->getAngles ().Z, this->m_image->getAngles ().Z };
- irr::f32 g_Texture1Rotation [4] = { this->m_image->getAngles ().X, this->m_image->getAngles ().Y, this->m_image->getAngles ().Z, this->m_image->getAngles ().Z };
- irr::f32 g_Texture2Rotation [4] = { this->m_image->getAngles ().X, this->m_image->getAngles ().Y, this->m_image->getAngles ().Z, this->m_image->getAngles ().Z };
- irr::f32 g_Texture3Rotation [4] = { this->m_image->getAngles ().X, this->m_image->getAngles ().Y, this->m_image->getAngles ().Z, this->m_image->getAngles ().Z };
- irr::f32 g_Texture4Rotation [4] = { this->m_image->getAngles ().X, this->m_image->getAngles ().Y, this->m_image->getAngles ().Z, this->m_image->getAngles ().Z };
- irr::f32 g_Texture5Rotation [4] = { this->m_image->getAngles ().X, this->m_image->getAngles ().Y, this->m_image->getAngles ().Z, this->m_image->getAngles ().Z };
- irr::f32 g_Texture6Rotation [4] = { this->m_image->getAngles ().X, this->m_image->getAngles ().Y, this->m_image->getAngles ().Z, this->m_image->getAngles ().Z };
- irr::f32 g_Texture7Rotation [4] = { this->m_image->getAngles ().X, this->m_image->getAngles ().Y, this->m_image->getAngles ().Z, this->m_image->getAngles ().Z };
- irr::f32 g_Texture0Resolution [4] = { this->m_image->getSize ().X, this->m_image->getSize ().Y, this->m_image->getSize ().X, this->m_image->getSize ().Y };
- irr::f32 g_Texture1Resolution [4] = { this->m_image->getSize ().X, this->m_image->getSize ().Y, this->m_image->getSize ().X, this->m_image->getSize ().Y };
- irr::f32 g_Texture2Resolution [4] = { this->m_image->getSize ().X, this->m_image->getSize ().Y, this->m_image->getSize ().X, this->m_image->getSize ().Y };
- irr::f32 g_Texture3Resolution [4] = { this->m_image->getSize ().X, this->m_image->getSize ().Y, this->m_image->getSize ().X, this->m_image->getSize ().Y };
- irr::f32 g_Texture4Resolution [4] = { this->m_image->getSize ().X, this->m_image->getSize ().Y, this->m_image->getSize ().X, this->m_image->getSize ().Y };
- irr::f32 g_Texture5Resolution [4] = { this->m_image->getSize ().X, this->m_image->getSize ().Y, this->m_image->getSize ().X, this->m_image->getSize ().Y };
- irr::f32 g_Texture6Resolution [4] = { this->m_image->getSize ().X, this->m_image->getSize ().Y, this->m_image->getSize ().X, this->m_image->getSize ().Y };
- irr::f32 g_Texture7Resolution [4] = { this->m_image->getSize ().X, this->m_image->getSize ().Y, this->m_image->getSize ().X, this->m_image->getSize ().Y };
- irr::video::IVideoDriver* driver = services->getVideoDriver ();
- irr::core::matrix4 worldViewProj;
- worldViewProj = driver->getTransform (irr::video::ETS_PROJECTION);
- worldViewProj *= driver->getTransform (irr::video::ETS_VIEW);
- worldViewProj *= driver->getTransform (irr::video::ETS_WORLD);
- Render::Shaders::Compiler* vertexShader = this->m_vertexShaders.at (userData);
- Render::Shaders::Compiler* pixelShader = this->m_pixelShaders.at (userData);
- auto cur = vertexShader->getParameters ().begin ();
- auto end = vertexShader->getParameters ().end ();
- for (; cur != end; cur ++)
- {
- if ((*cur)->is <CShaderParameterInteger> () == true)
- {
- services->setVertexShaderConstant (
- (*cur)->getName ().c_str (),
- (irr::s32*) (*cur)->getValue (),
- (*cur)->getSize ()
- );
- }
- else if (
- (*cur)->is <CShaderParameterFloat> () == true ||
- (*cur)->is <CShaderParameterVector2> () == true ||
- (*cur)->is <CShaderParameterVector3> () == true ||
- (*cur)->is <CShaderParameterVector4> () == true)
- {
- services->setVertexShaderConstant (
- (*cur)->getName ().c_str (),
- (irr::f32*) (*cur)->getValue (),
- (*cur)->getSize ()
- );
- }
- }
- cur = pixelShader->getParameters ().begin ();
- end = pixelShader->getParameters ().end ();
- for (; cur != end; cur ++)
- {
- if ((*cur)->is <CShaderParameterInteger> () == true)
- {
- services->setPixelShaderConstant (
- (*cur)->getName ().c_str (),
- (irr::s32*) (*cur)->getValue (),
- (*cur)->getSize ()
- );
- }
- else if (
- (*cur)->is <CShaderParameterFloat> () == true ||
- (*cur)->is <CShaderParameterVector2> () == true ||
- (*cur)->is <CShaderParameterVector3> () == true ||
- (*cur)->is <CShaderParameterVector4> () == true)
- {
- services->setPixelShaderConstant (
- (*cur)->getName ().c_str (),
- (irr::f32*) (*cur)->getValue (),
- (*cur)->getSize ()
- );
- }
- }
- services->setVertexShaderConstant ("g_Time", &g_Time, 1);
- services->setPixelShaderConstant ("g_Time", &g_Time, 1);
- services->setVertexShaderConstant ("g_ModelViewProjectionMatrix", worldViewProj.pointer(), 16);
- services->setVertexShaderConstant ("g_Texture0Resolution", g_Texture0Resolution, 4);
- services->setVertexShaderConstant ("g_Texture1Resolution", g_Texture1Resolution, 4);
- services->setVertexShaderConstant ("g_Texture2Resolution", g_Texture2Resolution, 4);
- services->setVertexShaderConstant ("g_Texture3Resolution", g_Texture3Resolution, 4);
- services->setVertexShaderConstant ("g_Texture4Resolution", g_Texture4Resolution, 4);
- services->setVertexShaderConstant ("g_Texture5Resolution", g_Texture5Resolution, 4);
- services->setVertexShaderConstant ("g_Texture6Resolution", g_Texture6Resolution, 4);
- services->setVertexShaderConstant ("g_Texture7Resolution", g_Texture7Resolution, 4);
- services->setVertexShaderConstant ("g_Texture0Rotation", g_Texture0Rotation, 4);
- services->setVertexShaderConstant ("g_Texture1Rotation", g_Texture1Rotation, 4);
- services->setVertexShaderConstant ("g_Texture2Rotation", g_Texture2Rotation, 4);
- services->setVertexShaderConstant ("g_Texture3Rotation", g_Texture3Rotation, 4);
- services->setVertexShaderConstant ("g_Texture4Rotation", g_Texture4Rotation, 4);
- services->setVertexShaderConstant ("g_Texture5Rotation", g_Texture5Rotation, 4);
- services->setVertexShaderConstant ("g_Texture6Rotation", g_Texture6Rotation, 4);
- services->setVertexShaderConstant ("g_Texture7Rotation", g_Texture7Rotation, 4);
- services->setPixelShaderConstant ("g_Texture0", &g_Texture0, 1);
- services->setPixelShaderConstant ("g_Texture1", &g_Texture1, 1);
- services->setPixelShaderConstant ("g_Texture2", &g_Texture2, 1);
- services->setPixelShaderConstant ("g_Texture3", &g_Texture3, 1);
- services->setPixelShaderConstant ("g_Texture4", &g_Texture4, 1);
- services->setPixelShaderConstant ("g_Texture5", &g_Texture5, 1);
- services->setPixelShaderConstant ("g_Texture6", &g_Texture6, 1);
- services->setPixelShaderConstant ("g_Texture7", &g_Texture7, 1);
- }
- const std::string CImage::Type = "image";
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