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- #ifndef WALLENGINE_SCENE_H
- #define WALLENGINE_SCENE_H
- #include <iostream>
- #include <irrlicht/irrlicht.h>
- #include <nlohmann/json.hpp>
- #include "Object.h"
- using json = nlohmann::json;
- class Scene
- {
- public:
- Scene(irr::io::path file);
- private:
- irr::io::path m_file;
- std::string m_content;
- std::vector<Object*> m_objects;
- json m_json;
- };
- #endif //WALLENGINE_SCENE_H
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