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- #include "CObject.h"
- #include <utility>
- using namespace WallpaperEngine;
- using namespace WallpaperEngine::Render;
- using namespace WallpaperEngine::Render::Wallpapers;
- CObject::CObject (Wallpapers::CScene& scene, const Object& object) :
- Helpers::ContextAware (scene), m_scene (scene), m_object (object) { }
- Wallpapers::CScene& CObject::getScene () const { return this->m_scene; }
- const AssetLocator& CObject::getAssetLocator () const { return this->getScene ().getAssetLocator (); }
- int CObject::getId () const { return this->m_object.id; }
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