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- #pragma once
- #include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
- #include "WallpaperEngine/Core/Objects/CEffect.h"
- #include "WallpaperEngine/Render/Objects/Effects/CPass.h"
- #include "WallpaperEngine/Render/Objects/CEffect.h"
- #include "CPass.h"
- using namespace WallpaperEngine;
- namespace WallpaperEngine::Render::Objects
- {
- class CEffect;
- class CImage;
- }
- namespace WallpaperEngine::Render::Objects::Effects
- {
- class CPass;
- class CMaterial
- {
- friend class CPass;
- public:
- CMaterial (const Render::Objects::CEffect* effect, const Core::Objects::Images::CMaterial* material);
- const std::vector<CPass*>& getPasses () const;
- CImage* getImage () const;
- const Core::Objects::Images::CMaterial* getMaterial () const;
- const CEffect* getEffect () const;
- private:
- void generatePasses ();
- const Render::Objects::CEffect* m_effect;
- const Core::Objects::Images::CMaterial* m_material;
- std::vector<CPass*> m_passes;
- };
- };
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