TextureParser.h 1.2 KB

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  1. #pragma once
  2. #include "WallpaperEngine/Data/Assets/Texture.h"
  3. #include <functional>
  4. #include <iostream>
  5. #include "WallpaperEngine/Data/JSON.h"
  6. #include "WallpaperEngine/Data/Model/Types.h"
  7. #include "WallpaperEngine/Data/Utils/BinaryReader.h"
  8. namespace WallpaperEngine::Data::Parsers {
  9. using JSON = WallpaperEngine::Data::JSON::JSON;
  10. using namespace WallpaperEngine::Data::Utils;
  11. using namespace WallpaperEngine::Data::Assets;
  12. using namespace WallpaperEngine::Data::Model;
  13. class TextureParser {
  14. public:
  15. static TextureUniquePtr parse (const BinaryReader& file);
  16. static MipmapSharedPtr parseMipmap (const BinaryReader& file, const Texture& header);
  17. static FrameSharedPtr parseFrame (const BinaryReader& file);
  18. static FrameSharedPtr parseFrameV1 (const BinaryReader& file);
  19. static TextureMap parseTextureMap (const JSON& it);
  20. private:
  21. static void parseTextureHeader (Texture& header, const BinaryReader& file);
  22. static void parseContainer (Texture& header, const BinaryReader& file);
  23. static void parseAnimations (Texture& header, const BinaryReader& file);
  24. static TextureFormat parseTextureFormat (uint32_t value);
  25. static uint32_t parseTextureFlags (uint32_t value);
  26. static FIF parseFIF (uint32_t value);
  27. };
  28. }