material.cpp 2.4 KB

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  1. #include <WallpaperEngine/Irrlicht/Irrlicht.h>
  2. #include <WallpaperEngine/video/material.h>
  3. namespace WallpaperEngine
  4. {
  5. namespace video
  6. {
  7. material::material (irr::core::vector3df origin, WallpaperEngine::scene *scene)
  8. {
  9. m_origin = origin;
  10. m_scene = scene;
  11. m_material.Wireframe = false;
  12. m_material.Lighting = false;
  13. irr::f32 xright = this->m_origin.X;
  14. irr::f32 xleft = -this->m_origin.X;
  15. irr::f32 ztop = this->m_origin.Y;
  16. irr::f32 zbottom = -this->m_origin.Y;
  17. irr::f32 z = this->m_scene->getCamera ()->getEye ().Z;
  18. m_vertices [0].Pos = irr::core::vector3df (xleft, ztop, z); // top left
  19. m_vertices [1].Pos = irr::core::vector3df (xright, ztop, z); // top right
  20. m_vertices [2].Pos = irr::core::vector3df (xright, zbottom, z); // bottom right
  21. m_vertices [3].Pos = irr::core::vector3df (xleft, zbottom, z); // bottom left
  22. m_vertices [0].TCoords = irr::core::vector2df (1.0f, 0.0f);
  23. m_vertices [1].TCoords = irr::core::vector2df (0.0f, 0.0f);
  24. m_vertices [2].TCoords = irr::core::vector2df (0.0f, 1.0f);
  25. m_vertices [3].TCoords = irr::core::vector2df (1.0f, 1.0f);
  26. m_vertices [0].Color = irr::video::SColor (255, 255, 255, 255);
  27. m_vertices [1].Color = irr::video::SColor (255, 255, 255, 255);
  28. m_vertices [2].Color = irr::video::SColor (255, 255, 255, 255);
  29. m_vertices [3].Color = irr::video::SColor (255, 255, 255, 255);
  30. }
  31. void material::setFlag(irr::video::E_MATERIAL_FLAG flag, bool newvalue)
  32. {
  33. this->getMaterial ().setFlag (flag, newvalue);
  34. }
  35. void material::setType(irr::video::E_MATERIAL_TYPE newType)
  36. {
  37. this->getMaterial ().MaterialType = newType;
  38. }
  39. irr::video::SMaterial& material::getMaterial ()
  40. {
  41. return this->m_material;
  42. }
  43. void material::render ()
  44. {
  45. uint16_t indices[] =
  46. {
  47. 0, 1, 2, 3
  48. };
  49. WallpaperEngine::Irrlicht::driver->setMaterial (m_material);
  50. WallpaperEngine::Irrlicht::driver->drawVertexPrimitiveList (m_vertices, 4, indices, 1, irr::video::EVT_STANDARD, irr::scene::EPT_QUADS, irr::video::EIT_16BIT);
  51. }
  52. }
  53. }