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- // filesystem includes
- #include "utils.h"
- // engine includes
- #include "../Irrlicht/Irrlicht.h"
- namespace WallpaperEngine::FileSystem
- {
- std::string loadFullFile (irr::io::path file)
- {
- irr::io::IReadFile* reader = WallpaperEngine::Irrlicht::device->getFileSystem ()->createAndOpenFile (file);
- if (reader == NULL)
- throw std::runtime_error ("Cannot open file " + std::string (file.c_str ()) + " for reading");
- char* filedata = new char [reader->getSize () + 1];
- memset (filedata, 0, reader->getSize () + 1);
- reader->read (filedata, reader->getSize ());
- reader->drop ();
- std::string content = filedata;
- delete [] filedata;
- return content;
- }
- };
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