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- #include "CPassess.h"
- using namespace WallpaperEngine::Core::Objects::Images::Materials;
- CPassess::CPassess (std::string blending, std::string cullmode, std::string depthtest, std::string depthwrite, std::string shader) :
- m_blending (std::move(blending)),
- m_cullmode (std::move(cullmode)),
- m_depthtest (std::move(depthtest)),
- m_depthwrite (std::move(depthwrite)),
- m_shader (std::move(shader))
- {
- }
- std::vector<std::string>* CPassess::getTextures ()
- {
- return &this->m_textures;
- }
- CPassess* CPassess::fromJSON (json data)
- {
- json::const_iterator blending_it = data.find ("blending");
- json::const_iterator cullmode_it = data.find ("cullmode");
- json::const_iterator depthtest_it = data.find ("depthtest");
- json::const_iterator depthwrite_it = data.find ("depthwrite");
- json::const_iterator shader_it = data.find ("shader");
- json::const_iterator textures_it = data.find ("textures");
- if (blending_it == data.end ())
- {
- throw std::runtime_error ("Material pass must have blending specified");
- }
- if (cullmode_it == data.end ())
- {
- throw std::runtime_error ("Material pass must have cullmode specified");
- }
- if (depthtest_it == data.end ())
- {
- throw std::runtime_error ("Material pass must have depthtest specified");
- }
- if (depthwrite_it == data.end ())
- {
- throw std::runtime_error ("Material pass must have depthwrite specified");
- }
- if (shader_it == data.end ())
- {
- throw std::runtime_error ("Material pass must have shader specified");
- }
- if (textures_it != data.end ())
- {
- if ((*textures_it).is_array () == false)
- {
- throw std::runtime_error ("Textures for material must be a list");
- }
- }
- CPassess* pass = new CPassess (
- *blending_it,
- *cullmode_it,
- *depthtest_it,
- *depthwrite_it,
- *shader_it
- );
- if (textures_it != data.end ())
- {
- json::const_iterator cur = (*textures_it).begin ();
- json::const_iterator end = (*textures_it).end ();
- for (;cur != end; cur ++)
- {
- if ((*cur).is_null () == true)
- {
- pass->insertTexture ("");
- }
- else
- {
- pass->insertTexture (*cur);
- }
- }
- }
- return pass;
- }
- void CPassess::insertTexture (const std::string& texture)
- {
- this->m_textures.push_back (texture);
- }
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