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- #include <irrlicht/irrlicht.h>
- #include "Core.h"
- irr::core::vector3df WallpaperEngine::Core::ato3vf(const char *str)
- {
- irr::f32 x = irr::core::fast_atof (str, &str); while (*str == ' ') str ++;
- irr::f32 y = irr::core::fast_atof (str, &str); while (*str == ' ') str ++;
- irr::f32 z = irr::core::fast_atof (str, &str);
- return irr::core::vector3df (x, y, z);
- }
- irr::core::vector2df WallpaperEngine::Core::ato2vf (const char *str)
- {
- irr::f32 x = irr::core::fast_atof (str, &str); while (*str == ' ') str ++;
- irr::f32 y = irr::core::fast_atof (str, &str);
- return irr::core::vector2df (x, y);
- }
- irr::core::vector3df WallpaperEngine::Core::ato3vf (const std::string& str)
- {
- return WallpaperEngine::Core::ato3vf (str.c_str ());
- }
- irr::core::vector2df WallpaperEngine::Core::ato2vf (const std::string& str)
- {
- return WallpaperEngine::Core::ato2vf (str.c_str ());
- }
- irr::video::SColorf WallpaperEngine::Core::atoSColorf (const char *str)
- {
- irr::core::vector3df vector = WallpaperEngine::Core::ato3vf (str);
- return irr::video::SColorf (
- vector.X,
- vector.Y,
- vector.Z
- );
- }
- irr::video::SColorf WallpaperEngine::Core::atoSColorf (const std::string& str)
- {
- return WallpaperEngine::Core::atoSColorf (str.c_str ());
- }
- irr::video::SColor WallpaperEngine::Core::atoSColor (const char *str)
- {
- irr::f32 r = irr::core::strtoul10 (str, &str); while (*str == ' ') str ++;
- irr::f32 g = irr::core::strtoul10 (str, &str); while (*str == ' ') str ++;
- irr::f32 b = irr::core::strtoul10 (str, &str);
- return irr::video::SColor (255, r, g, b);
- }
- irr::video::SColor WallpaperEngine::Core::atoSColor (const std::string& str)
- {
- return WallpaperEngine::Core::atoSColor (str.c_str ());
- }
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