nier_test.cpp 10 KB

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  1. #include <irrlicht/irrlicht.h>
  2. #include <cstdint>
  3. #include <iostream>
  4. #include "common.h"
  5. #include "BasicShaderLoader.h"
  6. irr::io::path _example_base_folder = "../res/";
  7. irr::f32 g_AnimationSpeed = 0.1f;
  8. irr::f32 g_Scale = 2.5f;
  9. irr::f32 g_ScrollSpeed = 0.0f;
  10. irr::f32 g_Direction = 0.0f;
  11. irr::f32 g_Strength = 0.07f;
  12. irr::f32 g_SpecularPower = 1.0f;
  13. irr::f32 g_SpecularStrength = 1.0f;
  14. irr::f32 g_SpecularColor [3] = {1.0f, 1.0f, 1.0f};
  15. irr::f32 g_Texture1Resolution [4] = {1.0f, 1.0f, 1.0f, 1.0f};
  16. irr::f32 g_Texture0 = 0;
  17. irr::f32 g_Texture1 = 1;
  18. irr::f32 g_Texture2 = 2;
  19. irr::f32 g_Time = 0;
  20. irr::core::vector3df _map_size = irr::core::vector3df (21, 11.5f, 16);
  21. class MyShaderCallback : public irr::video::IShaderConstantSetCallBack
  22. {
  23. virtual void OnSetConstants (irr::video::IMaterialRendererServices* services, int32_t userData)
  24. {
  25. irr::video::IVideoDriver* driver = services->getVideoDriver ();
  26. irr::core::matrix4 worldViewProj;
  27. worldViewProj = driver->getTransform(irr::video::ETS_PROJECTION);
  28. worldViewProj *= driver->getTransform(irr::video::ETS_VIEW);
  29. worldViewProj *= driver->getTransform(irr::video::ETS_WORLD);
  30. services->setVertexShaderConstant ("g_AnimationSpeed", &g_AnimationSpeed, 1);
  31. services->setVertexShaderConstant ("g_Scale", &g_Scale, 1);
  32. services->setVertexShaderConstant ("g_ScrollSpeed", &g_ScrollSpeed, 1);
  33. services->setVertexShaderConstant ("g_Direction", &g_Direction, 1);
  34. services->setVertexShaderConstant ("g_Time", &g_Time, 1);
  35. services->setVertexShaderConstant ("g_ModelViewProjectionMatrix", worldViewProj.pointer(), 16);
  36. services->setVertexShaderConstant ("g_Texture0Resolution", g_Texture1Resolution, 4);
  37. services->setVertexShaderConstant ("g_Texture1Resolution", g_Texture1Resolution, 4);
  38. services->setVertexShaderConstant ("g_Texture2Resolution", g_Texture1Resolution, 4);
  39. // TODO: Support up to 7 materials (as wallpaper engine)
  40. services->setPixelShaderConstant ("g_Strength", &g_Strength, 1);
  41. services->setPixelShaderConstant ("g_SpecularPower", &g_SpecularPower, 1);
  42. services->setPixelShaderConstant ("g_SpecularStrength", &g_SpecularStrength, 1);
  43. services->setPixelShaderConstant ("g_SpecularColor", g_SpecularColor, 3);
  44. services->setPixelShaderConstant ("g_Texture0", &g_Texture0, 1);
  45. services->setPixelShaderConstant ("g_Texture1", &g_Texture1, 1);
  46. services->setPixelShaderConstant ("g_Texture2", &g_Texture2, 1);
  47. }
  48. };
  49. class QuadSceneNode : public irr::scene::ISceneNode
  50. {
  51. irr::core::aabbox3d <irr::f32> m_box;
  52. irr::video::S3DVertex m_vertices [4];
  53. irr::video::SMaterial m_material;
  54. public:
  55. QuadSceneNode (irr::scene::ISceneNode* parent, irr::scene::ISceneManager* sceneManager, int32_t id)
  56. : irr::scene::ISceneNode (parent, sceneManager, id)
  57. {
  58. m_material.Wireframe = false;
  59. m_material.Lighting = false;
  60. m_vertices[0].Pos = irr::core::vector3df ( _map_size.X, _map_size.Y, 0.0f); // bottom right
  61. m_vertices[1].Pos = irr::core::vector3df ( _map_size.X, -_map_size.Y, 0.0f); // top right
  62. m_vertices[2].Pos = irr::core::vector3df (-_map_size.X, -_map_size.Y, 0.0f); // top left
  63. m_vertices[3].Pos = irr::core::vector3df (-_map_size.X, _map_size.Y, 0.0f); // bottom left
  64. m_vertices[0].TCoords = irr::core::vector2df (1.0f, 0.0f);
  65. m_vertices[1].TCoords = irr::core::vector2df (1.0f, 1.0f);
  66. m_vertices[2].TCoords = irr::core::vector2df (0.0f, 1.0f);
  67. m_vertices[3].TCoords = irr::core::vector2df (0.0f, 0.0f);
  68. m_vertices[0].Color = irr::video::SColor (255, 255, 255, 255);
  69. m_vertices[1].Color = irr::video::SColor (255, 255, 255, 255);
  70. m_vertices[2].Color = irr::video::SColor (255, 255, 255, 255);
  71. m_vertices[3].Color = irr::video::SColor (255, 255, 255, 255);
  72. m_box.reset (m_vertices[0].Pos);
  73. for (int32_t i = 1; i < 4; i ++)
  74. {
  75. m_box.addInternalPoint (m_vertices [i].Pos);
  76. }
  77. }
  78. virtual void OnRegisterSceneNode ()
  79. {
  80. if (IsVisible)
  81. SceneManager->registerNodeForRendering (this);
  82. ISceneNode::OnRegisterSceneNode ();
  83. }
  84. virtual void render ()
  85. {
  86. uint16_t indices[] = {
  87. 0, 1, 2, 3
  88. };
  89. irr::video::IVideoDriver* driver = SceneManager->getVideoDriver ();
  90. driver->setMaterial (m_material);
  91. driver->drawVertexPrimitiveList (m_vertices, 4, indices, 1, irr::video::EVT_STANDARD, irr::scene::EPT_QUADS, irr::video::EIT_16BIT);
  92. }
  93. virtual const irr::core::aabbox3d <irr::f32>& getBoundingBox () const
  94. {
  95. return m_box;
  96. }
  97. virtual uint32_t getMaterialCount () const
  98. {
  99. return 1;
  100. }
  101. virtual irr::video::SMaterial& getMaterial (uint32_t i)
  102. {
  103. return m_material;
  104. }
  105. };
  106. int nier_test ()
  107. {
  108. irr::io::path _water_example = _example_base_folder; _water_example += "materials/water-intact.png";
  109. irr::io::path _mud_example = _example_base_folder; _mud_example += "materials/plant-on-water.png";
  110. irr::io::path _background_example = _example_base_folder; _background_example += "materials/top-part.png";
  111. irr::io::path _waterripple_normal = _example_base_folder; _waterripple_normal += "materials/effects/waterripplenormal.png";
  112. irr::io::path _waterripple_frag_shader = _example_base_folder; _waterripple_frag_shader += "shaders/effects/waterripple_opengl.frag";
  113. irr::io::path _waterripple_vert_shader = _example_base_folder; _waterripple_vert_shader += "shaders/effects/waterripple_opengl.vert";
  114. irr::io::path _white = _example_base_folder; _white += "materials/white.png";
  115. /*irr::video::E_DRIVER_TYPE driverType = irr::video::E_DRIVER_TYPE::EDT_OPENGL;
  116. device = irr::createDevice (driverType, irr::core::dimension2d<uint32_t>(1280, 720));
  117. device->setWindowCaption (L"Wallpaper engine simulation v0.1");
  118. driver = device->getVideoDriver ();*/
  119. // check for ps and vs support
  120. if (driver->queryFeature (irr::video::EVDF_PIXEL_SHADER_1_1) == false && driver->queryFeature (irr::video::EVDF_ARB_FRAGMENT_PROGRAM_1) == false)
  121. {
  122. device->getLogger ()->log ("WARNING: Pixel shaders disabled because of missing driver/hardware support");
  123. _waterripple_frag_shader = "";
  124. }
  125. if (driver->queryFeature (irr::video::EVDF_VERTEX_SHADER_1_1) == false && driver->queryFeature (irr::video::EVDF_ARB_VERTEX_PROGRAM_1) == false)
  126. {
  127. device->getLogger ()->log ("WARNING: Vertex shaders disabled because of missing driver/hardware support");
  128. _waterripple_vert_shader = "";
  129. }
  130. irr::video::IGPUProgrammingServices* gpuProgrammingServices = driver->getGPUProgrammingServices ();
  131. int32_t materialType1 = 0;
  132. if (gpuProgrammingServices)
  133. {
  134. MyShaderCallback* shader = new MyShaderCallback ();
  135. BasicShaderLoader _vert(_waterripple_vert_shader, BasicShaderLoader::Type::Type_Vertex);
  136. BasicShaderLoader _frag(_waterripple_frag_shader, BasicShaderLoader::Type::Type_Pixel);
  137. materialType1 = gpuProgrammingServices->addHighLevelShaderMaterial(
  138. _vert.precompile ()->c_str (), "vertexMain", irr::video::EVST_VS_2_0,
  139. _frag.precompile ()->c_str (), "pixelMain", irr::video::EPST_PS_2_0,
  140. shader, irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL, 0, irr::video::EGSL_DEFAULT
  141. );
  142. shader->drop ();
  143. }
  144. // load some basic textures
  145. irr::video::ITexture* waterTexture = driver->getTexture (_water_example.c_str ());
  146. irr::video::ITexture* mudTexture = driver->getTexture (_mud_example.c_str ());
  147. irr::video::ITexture* backgroundExample = driver->getTexture (_background_example.c_str ());
  148. irr::video::ITexture* waterRippleNormalTexture = driver->getTexture (_waterripple_normal.c_str ());
  149. irr::video::ITexture* whiteTexture = driver->getTexture (_white.c_str ());
  150. // get scene manager
  151. irr::scene::ISceneManager* sceneManager = device->getSceneManager ();
  152. sceneManager->addCameraSceneNode (0, irr::core::vector3df (0.0f, 0.0f, -_map_size.Z), irr::core::vector3df (0.0f, 0.0f, _map_size.Z));
  153. QuadSceneNode* backgroundNode = new QuadSceneNode (sceneManager->getRootSceneNode (), sceneManager, 666);
  154. QuadSceneNode* waterNode = new QuadSceneNode (sceneManager->getRootSceneNode (), sceneManager, 667);
  155. QuadSceneNode* mudNode = new QuadSceneNode (sceneManager->getRootSceneNode (), sceneManager, 668);
  156. backgroundNode->getMaterial (0).setTexture (0, backgroundExample);
  157. backgroundNode->setMaterialType (irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL);
  158. mudNode->getMaterial (0).setTexture (0, mudTexture);
  159. mudNode->setMaterialType (irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL);
  160. waterNode->setMaterialFlag(irr::video::EMF_LIGHTING, false);
  161. waterNode->setMaterialFlag(irr::video::EMF_BLEND_OPERATION, true);
  162. waterNode->getMaterial (0).setTexture (0, waterTexture);
  163. waterNode->getMaterial (0).setTexture (1, waterRippleNormalTexture);
  164. waterNode->getMaterial (0).setTexture (2, whiteTexture);
  165. waterNode->setMaterialType ( (irr::video::E_MATERIAL_TYPE) materialType1);
  166. irr::core::matrix4 identity; identity.makeIdentity ();
  167. irr::core::matrix4 orthoProjection; orthoProjection.buildProjectionMatrixOrthoLH (1.0f, 1.0f, 0.0f, 1.0f);
  168. driver->setTransform (irr::video::ETS_PROJECTION, orthoProjection);
  169. driver->setTransform (irr::video::ETS_VIEW, identity);
  170. driver->setTransform (irr::video::ETS_WORLD, identity);
  171. int32_t lastTime = 0;
  172. int32_t minimumTime = 1000 / 90;
  173. int32_t currentTime = 0;
  174. while (device->run () && driver)
  175. {
  176. // if (device->isWindowActive ())
  177. {
  178. currentTime = device->getTimer ()->getTime ();
  179. g_Time = currentTime / 1000.0f;
  180. if (currentTime - lastTime > minimumTime)
  181. {
  182. driver->beginScene (true, true, irr::video::SColor(0, 0, 0, 0));
  183. sceneManager->drawAll ();
  184. driver->endScene ();
  185. lastTime = currentTime;
  186. }
  187. else
  188. {
  189. device->sleep (1, false);
  190. }
  191. // printf ("FPS: %d\n", driver->getFPS ());
  192. }
  193. }
  194. return 0;
  195. }