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- #pragma once
- #include "CShaderConstant.h"
- #include <string>
- #include <irrlicht/irrlicht.h>
- namespace WallpaperEngine::Core::Objects::Effects
- {
- class CShaderConstantFloat : public CShaderConstant
- {
- public:
- CShaderConstantFloat (irr::f32 value);
- irr::f32* getValue ();
- protected:
- irr::f32 m_value;
- static const std::string Type;
- };
- }
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