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- #include "CApplicationContext.h"
- #include "Steam/FileSystem/FileSystem.h"
- #include "WallpaperEngine/Logging/CLog.h"
- #include <cstring>
- #include <getopt.h>
- #define WORKSHOP_APP_ID 431960
- #define APP_DIRECTORY "wallpaper_engine"
- using namespace WallpaperEngine::Application;
- struct option long_options[] = {
- { "screen-root", required_argument, nullptr, 'r' },
- { "bg", required_argument, nullptr, 'b' },
- { "window", required_argument, nullptr, 'w' },
- { "pkg", required_argument, nullptr, 'p' },
- { "dir", required_argument, nullptr, 'd' },
- { "silent", no_argument, nullptr, 's' },
- { "volume", required_argument, nullptr, 'v' },
- { "help", no_argument, nullptr, 'h' },
- { "fps", required_argument, nullptr, 'f' },
- { "assets-dir", required_argument, nullptr, 'a' },
- { "screenshot", required_argument, nullptr, 'c' },
- { "list-properties", no_argument, nullptr, 'l' },
- { "set-property", required_argument, nullptr, 'o' },
- { "noautomute", no_argument, nullptr, 'm' },
- { "no-fullscreen-pause", no_argument, nullptr, 'n' },
- { "disable-mouse", no_argument, nullptr, 'e' },
- { nullptr, 0, nullptr, 0 }
- };
- std::string stringPathFixes (const std::string& s)
- {
- if (s.empty ())
- return s;
- std::string str (s);
- // remove single-quotes from the arguments
- if (str[0] == '\'' && str[str.size () - 1] == '\'')
- str
- .erase (str.size () - 1, 1)
- .erase (0, 1);
- return std::move (str);
- }
- CApplicationContext::CApplicationContext (int argc, char* argv[])
- {
- // setup structs with sane default values for now
- this->settings =
- {
- .general =
- {
- .onlyListProperties = false,
- .assets = "",
- .defaultBackground = "",
- .screenBackgrounds = {},
- .properties = {},
- },
- .render =
- {
- .mode = NORMAL_WINDOW,
- .maximumFPS = 30,
- .pauseOnFullscreen = true,
- .window = { .geometry = {}},
- },
- .audio =
- {
- .enabled = true,
- .volume = 15,
- .automute = true
- },
- .mouse =
- {
- .enabled = true,
- },
- .screenshot =
- {
- .take = false,
- .path = "",
- .format = FIF_UNKNOWN,
- },
- };
- int c;
- std::string lastScreen;
- while ((c = getopt_long (argc, argv, "b:r:p:d:shf:a:w:mn", long_options, nullptr)) != -1)
- {
- switch (c)
- {
- case 'n':
- this->settings.render.pauseOnFullscreen = false;
- break;
- case 'b':
- if (lastScreen.empty ())
- sLog.exception ("--bg has to go after a --screen-root argument");
- // no need to check for previous screen being in the list, as it's the only way for this variable
- // to have any value
- this->settings.general.screenBackgrounds[lastScreen] = translateBackground (optarg);
- break;
- case 'o':
- {
- std::string value = optarg;
- std::string::size_type equals = value.find ('=');
- // properties without value are treated as booleans for now
- if (equals == std::string::npos)
- this->settings.general.properties[value] = "1";
- else
- this->settings.general.properties[value.substr (0, equals)] = value.substr (equals + 1);
- }
- break;
- case 'l':
- this->settings.general.onlyListProperties = true;
- break;
- case 'r':
- if (this->settings.general.screenBackgrounds.find (optarg) != this->settings.general.screenBackgrounds.end ())
- sLog.exception ("Cannot specify the same screen more than once: ", optarg);
- if (this->settings.render.mode == EXPLICIT_WINDOW)
- sLog.exception ("Cannot run in both background and window mode");
- this->settings.render.mode = DESKTOP_BACKGROUND;
- lastScreen = optarg;
- this->settings.general.screenBackgrounds[lastScreen] = "";
- break;
- case 'w':
- if (this->settings.render.mode == DESKTOP_BACKGROUND)
- sLog.exception ("Cannot run in both background and window mode");
- if (optarg != nullptr)
- {
- this->settings.render.mode = EXPLICIT_WINDOW;
- // read window geometry
- char* pos = optarg;
- if (pos != nullptr)
- this->settings.render.window.geometry.x = atoi (pos);
- if ((pos = strchr (pos, 'x')) != nullptr)
- this->settings.render.window.geometry.y = atoi (pos + 1);
- if ((pos = strchr (pos + 1, 'x')) != nullptr)
- this->settings.render.window.geometry.z = atoi (pos + 1);
- if ((pos = strchr (pos + 1, 'x')) != nullptr)
- this->settings.render.window.geometry.w = atoi (pos + 1);
- }
- break;
- case 'p':
- case 'd':
- sLog.error ("--dir/--pkg is deprecated and not used anymore");
- this->settings.general.defaultBackground = translateBackground (stringPathFixes (optarg));
- break;
- case 's':
- this->settings.audio.enabled = false;
- break;
- case 'h':
- printHelp (argv[0]);
- break;
- case 'f':
- this->settings.render.maximumFPS = atoi (optarg);
- break;
- case 'a':
- this->settings.general.assets = stringPathFixes (optarg);
- break;
- case 'v':
- this->settings.audio.volume = std::max (atoi (optarg), 128);
- break;
- case 'c':
- this->settings.screenshot.take = true;
- this->settings.screenshot.path = stringPathFixes (optarg);
- break;
- case 'm':
- this->settings.audio.automute = false;
- break;
- case 'e':
- this->settings.mouse.enabled = false;
- break;
- default:
- sLog.out ("Default on path parsing: ", optarg);
- break;
- }
- }
- if (this->settings.general.defaultBackground.empty ())
- {
- if (optind < argc && strlen (argv[optind]) > 0)
- {
- this->settings.general.defaultBackground = translateBackground (argv[optind]);
- }
- else
- {
- printHelp (argv[0]);
- }
- }
- // perform some extra validation on the inputs
- this->validateAssets ();
- this->validateScreenshot ();
- // setup application state
- this->state.general.keepRunning = true;
- this->state.audio.enabled = this->settings.audio.enabled;
- this->state.audio.volume = this->settings.audio.volume;
- }
- std::filesystem::path CApplicationContext::translateBackground (const std::string& bgIdOrPath)
- {
- if (bgIdOrPath.find ('/') == std::string::npos)
- return Steam::FileSystem::workshopDirectory (WORKSHOP_APP_ID, bgIdOrPath);
- return bgIdOrPath;
- }
- void CApplicationContext::validateAssets ()
- {
- if (!this->settings.general.assets.empty ())
- {
- sLog.out ("Using wallpaper engine's assets at ", this->settings.general.assets, " based on --assets-dir parameter");
- return;
- }
- try
- {
- this->settings.general.assets = Steam::FileSystem::appDirectory (APP_DIRECTORY, "assets");
- }
- catch (std::runtime_error&)
- {
- // set current path as assets' folder
- std::filesystem::path directory = std::filesystem::canonical ("/proc/self/exe").parent_path () / "assets";
- }
- }
- void CApplicationContext::validateScreenshot ()
- {
- if (!this->settings.screenshot.take)
- return;
- if (!this->settings.screenshot.path.has_extension ())
- sLog.exception ("Cannot determine screenshot format");
- std::string extension = this->settings.screenshot.path.extension ();
- if (extension == ".bmp")
- this->settings.screenshot.format = FIF_BMP;
- else if (extension == ".png")
- this->settings.screenshot.format = FIF_PNG;
- else if (extension == ".jpg" || extension == ".jpeg")
- this->settings.screenshot.format = FIF_JPEG;
- else
- sLog.exception ("Cannot determine screenshot format, unknown extension ", extension);
- }
- void CApplicationContext::printHelp (const char* route)
- {
- sLog.out ("Usage: ", route, " [options] background_path/background_id");
- sLog.out ("");
- sLog.out ("where background_path/background_id can be:");
- sLog.out ("\tthe ID of the background (for autodetection on your steam installation)");
- sLog.out ("\ta full path to the background's folder");
- sLog.out ("");
- sLog.out ("options:");
- sLog.out ("\t--silent\t\t\t\t\tMutes all the sound the wallpaper might produce");
- sLog.out ("\t--volume <amount>\t\t\tSets the volume for all the sounds in the background");
- sLog.out ("\t--noautomute\t\t\t\tDisables the automute when an app is playing sound");
- sLog.out ("\t--screen-root <screen name>\tDisplay as screen's background");
- sLog.out ("\t--window <geometry>\tRuns in window mode, geometry has to be XxYxWxH and sets the position and size of the window");
- sLog.out ("\t--fps <maximum-fps>\t\t\tLimits the FPS to the given number, useful to keep battery consumption low");
- sLog.out ("\t--assets-dir <path>\t\t\tFolder where the assets are stored");
- sLog.out ("\t--screenshot\t\t\t\tTakes a screenshot of the background");
- sLog.out ("\t--list-properties\t\t\tList all the available properties and their possible values");
- sLog.out ("\t--set-property <name=value>\tOverrides the default value of the given property");
- sLog.out ("\t--no-fullscreen-pause\tPrevents the background pausing when an app is fullscreen");
- sLog.out ("\t--disable-mouse\tDisables mouse interactions");
- }
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