nier_test.cpp 12 KB

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  1. #include <irrlicht/irrlicht.h>
  2. #include <cstdint>
  3. #include <iostream>
  4. #include "common.h"
  5. #include "wallpaperengine/shaders/compiler.h"
  6. #include "wallpaperengine/fs/fileResolver.h"
  7. #include "wallpaperengine/project.h"
  8. #include "wallpaperengine/irrlicht.h"
  9. irr::io::path _example_base_folder = "../res/";
  10. irr::f32 g_AnimationSpeed = 0.1f;
  11. irr::f32 g_Scale = 2.5f;
  12. irr::f32 g_ScrollSpeed = 0.0f;
  13. irr::f32 g_Direction = 0.0f;
  14. irr::f32 g_Strength = 0.07f;
  15. irr::f32 g_SpecularPower = 1.0f;
  16. irr::f32 g_SpecularStrength = 1.0f;
  17. irr::f32 g_SpecularColor [3] = {1.0f, 1.0f, 1.0f};
  18. irr::f32 g_Texture1Resolution [4] = {1.0f, 1.0f, 1.0f, 1.0f};
  19. irr::f32 g_Texture0 = 0;
  20. irr::f32 g_Texture1 = 1;
  21. irr::f32 g_Texture2 = 2;
  22. irr::f32 g_Time = 0;
  23. irr::core::vector3df _map_size = irr::core::vector3df (21, 11.5f, 16);
  24. class MyShaderCallback : public irr::video::IShaderConstantSetCallBack
  25. {
  26. virtual void OnSetConstants (irr::video::IMaterialRendererServices* services, int32_t userData)
  27. {
  28. irr::video::IVideoDriver* driver = services->getVideoDriver ();
  29. irr::core::matrix4 worldViewProj;
  30. worldViewProj = driver->getTransform(irr::video::ETS_PROJECTION);
  31. worldViewProj *= driver->getTransform(irr::video::ETS_VIEW);
  32. worldViewProj *= driver->getTransform(irr::video::ETS_WORLD);
  33. services->setVertexShaderConstant ("g_AnimationSpeed", &g_AnimationSpeed, 1);
  34. services->setVertexShaderConstant ("g_Scale", &g_Scale, 1);
  35. services->setVertexShaderConstant ("g_ScrollSpeed", &g_ScrollSpeed, 1);
  36. services->setVertexShaderConstant ("g_Direction", &g_Direction, 1);
  37. services->setVertexShaderConstant ("g_Time", &g_Time, 1);
  38. services->setVertexShaderConstant ("g_ModelViewProjectionMatrix", worldViewProj.pointer(), 16);
  39. services->setVertexShaderConstant ("g_Texture0Resolution", g_Texture1Resolution, 4);
  40. services->setVertexShaderConstant ("g_Texture1Resolution", g_Texture1Resolution, 4);
  41. services->setVertexShaderConstant ("g_Texture2Resolution", g_Texture1Resolution, 4);
  42. // TODO: Support up to 7 materials (as wallpaper engine)
  43. services->setPixelShaderConstant ("g_Strength", &g_Strength, 1);
  44. services->setPixelShaderConstant ("g_SpecularPower", &g_SpecularPower, 1);
  45. services->setPixelShaderConstant ("g_SpecularStrength", &g_SpecularStrength, 1);
  46. services->setPixelShaderConstant ("g_SpecularColor", g_SpecularColor, 3);
  47. services->setPixelShaderConstant ("g_Texture0", &g_Texture0, 1);
  48. services->setPixelShaderConstant ("g_Texture1", &g_Texture1, 1);
  49. services->setPixelShaderConstant ("g_Texture2", &g_Texture2, 1);
  50. }
  51. };
  52. class QuadSceneNode : public irr::scene::ISceneNode
  53. {
  54. irr::core::aabbox3d <irr::f32> m_box;
  55. irr::video::S3DVertex m_vertices [4];
  56. irr::video::SMaterial m_material;
  57. public:
  58. QuadSceneNode (irr::scene::ISceneNode* parent, irr::scene::ISceneManager* sceneManager, int32_t id)
  59. : irr::scene::ISceneNode (parent, sceneManager, id)
  60. {
  61. m_material.Wireframe = false;
  62. m_material.Lighting = false;
  63. m_vertices[0].Pos = irr::core::vector3df ( _map_size.X, _map_size.Y, 0.0f); // bottom right
  64. m_vertices[1].Pos = irr::core::vector3df ( _map_size.X, -_map_size.Y, 0.0f); // top right
  65. m_vertices[2].Pos = irr::core::vector3df (-_map_size.X, -_map_size.Y, 0.0f); // top left
  66. m_vertices[3].Pos = irr::core::vector3df (-_map_size.X, _map_size.Y, 0.0f); // bottom left
  67. m_vertices[0].TCoords = irr::core::vector2df (1.0f, 0.0f);
  68. m_vertices[1].TCoords = irr::core::vector2df (1.0f, 1.0f);
  69. m_vertices[2].TCoords = irr::core::vector2df (0.0f, 1.0f);
  70. m_vertices[3].TCoords = irr::core::vector2df (0.0f, 0.0f);
  71. m_vertices[0].Color = irr::video::SColor (255, 255, 255, 255);
  72. m_vertices[1].Color = irr::video::SColor (255, 255, 255, 255);
  73. m_vertices[2].Color = irr::video::SColor (255, 255, 255, 255);
  74. m_vertices[3].Color = irr::video::SColor (255, 255, 255, 255);
  75. m_box.reset (m_vertices[0].Pos);
  76. for (int32_t i = 1; i < 4; i ++)
  77. {
  78. m_box.addInternalPoint (m_vertices [i].Pos);
  79. }
  80. }
  81. virtual void OnRegisterSceneNode ()
  82. {
  83. if (IsVisible)
  84. SceneManager->registerNodeForRendering (this);
  85. ISceneNode::OnRegisterSceneNode ();
  86. }
  87. virtual void render ()
  88. {
  89. uint16_t indices[] = {
  90. 0, 1, 2, 3
  91. };
  92. irr::video::IVideoDriver* driver = SceneManager->getVideoDriver ();
  93. driver->setMaterial (m_material);
  94. driver->drawVertexPrimitiveList (m_vertices, 4, indices, 1, irr::video::EVT_STANDARD, irr::scene::EPT_QUADS, irr::video::EIT_16BIT);
  95. }
  96. virtual const irr::core::aabbox3d <irr::f32>& getBoundingBox () const
  97. {
  98. return m_box;
  99. }
  100. virtual uint32_t getMaterialCount () const
  101. {
  102. return 1;
  103. }
  104. virtual irr::video::SMaterial& getMaterial (uint32_t i)
  105. {
  106. return m_material;
  107. }
  108. };
  109. int nier_test ()
  110. {
  111. irr::io::path _wp_engine_folder = "/home/almamu/Downloads/nier__automata_-_become_as_gods_edition/";
  112. // set our working directory
  113. wp::fs::resolver.changeWorkingDirectory (_wp_engine_folder);
  114. // also append base folder for resources
  115. wp::fs::resolver.appendEnvironment ("");
  116. wp::project* wp_project = new wp::project (_wp_engine_folder);
  117. wp::fs::resolver.changeWorkingDirectory ("../res");
  118. irr::io::path _water_example = wp::fs::resolver.resolve ("materials/water-intact.png");
  119. irr::io::path _mud_example = wp::fs::resolver.resolve ("materials/plant-on-water.png");
  120. irr::io::path _background_example = wp::fs::resolver.resolve ("materials/top-part.png");
  121. irr::io::path _waterripple_normal = wp::fs::resolver.resolve ("materials/effects/waterripplenormal.png");
  122. irr::io::path _waterripple_frag_shader = wp::fs::resolver.resolve ("shaders/effects/waterripple_opengl.frag");
  123. irr::io::path _waterripple_vert_shader = wp::fs::resolver.resolve ("shaders/effects/waterripple_opengl.vert");
  124. irr::io::path _white = wp::fs::resolver.resolve ("materials/white.png");
  125. // irr::io::path _water_example = _example_base_folder; _water_example += "materials/water-intact.png";
  126. // irr::io::path _mud_example = _example_base_folder; _mud_example += "materials/plant-on-water.png";
  127. // irr::io::path _background_example = _example_base_folder; _background_example += "materials/top-part.png";
  128. // irr::io::path _waterripple_normal = _example_base_folder; _waterripple_normal += "materials/effects/waterripplenormal.png";
  129. // irr::io::path _waterripple_frag_shader = _example_base_folder; _waterripple_frag_shader += "shaders/effects/waterripple_opengl.frag";
  130. // irr::io::path _waterripple_vert_shader = _example_base_folder; _waterripple_vert_shader += "shaders/effects/waterripple_opengl.vert";
  131. // irr::io::path _white = _example_base_folder; _white += "materials/white.png";
  132. /*irr::video::E_DRIVER_TYPE driverType = irr::video::E_DRIVER_TYPE::EDT_OPENGL;
  133. device = irr::createDevice (driverType, irr::core::dimension2d<uint32_t>(1280, 720));
  134. device->setWindowCaption (L"Wallpaper engine simulation v0.1");
  135. driver = device->getVideoDriver ();*/
  136. // check for ps and vs support
  137. if (wp::irrlicht::driver->queryFeature (irr::video::EVDF_PIXEL_SHADER_1_1) == false && wp::irrlicht::driver->queryFeature (irr::video::EVDF_ARB_FRAGMENT_PROGRAM_1) == false)
  138. {
  139. wp::irrlicht::device->getLogger ()->log ("WARNING: Pixel shaders disabled because of missing driver/hardware support");
  140. _waterripple_frag_shader = "";
  141. }
  142. if (wp::irrlicht::driver->queryFeature (irr::video::EVDF_VERTEX_SHADER_1_1) == false && wp::irrlicht::driver->queryFeature (irr::video::EVDF_ARB_VERTEX_PROGRAM_1) == false)
  143. {
  144. wp::irrlicht::device->getLogger ()->log ("WARNING: Vertex shaders disabled because of missing driver/hardware support");
  145. _waterripple_vert_shader = "";
  146. }
  147. irr::video::IGPUProgrammingServices* gpuProgrammingServices = wp::irrlicht::driver->getGPUProgrammingServices ();
  148. int32_t materialType1 = 0;
  149. if (gpuProgrammingServices)
  150. {
  151. MyShaderCallback* shader = new MyShaderCallback ();
  152. wp::shaders::compiler _vert(_waterripple_vert_shader, wp::shaders::compiler::Type::Type_Vertex);
  153. wp::shaders::compiler _frag(_waterripple_frag_shader, wp::shaders::compiler::Type::Type_Pixel);
  154. materialType1 = gpuProgrammingServices->addHighLevelShaderMaterial(
  155. _vert.precompile ().c_str (), "vertexMain", irr::video::EVST_VS_2_0,
  156. _frag.precompile ().c_str (), "pixelMain", irr::video::EPST_PS_2_0,
  157. shader, irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL, 0, irr::video::EGSL_DEFAULT
  158. );
  159. shader->drop ();
  160. }
  161. // load some basic textures
  162. irr::video::ITexture* waterTexture = wp::irrlicht::driver->getTexture (_water_example.c_str ());
  163. irr::video::ITexture* mudTexture = wp::irrlicht::driver->getTexture (_mud_example.c_str ());
  164. irr::video::ITexture* backgroundExample = wp::irrlicht::driver->getTexture (_background_example.c_str ());
  165. irr::video::ITexture* waterRippleNormalTexture = wp::irrlicht::driver->getTexture (_waterripple_normal.c_str ());
  166. irr::video::ITexture* whiteTexture = wp::irrlicht::driver->getTexture (_white.c_str ());
  167. // get scene manager
  168. irr::scene::ISceneManager* sceneManager = wp::irrlicht::device->getSceneManager ();
  169. sceneManager->addCameraSceneNode (0, irr::core::vector3df (0.0f, 0.0f, -_map_size.Z), irr::core::vector3df (0.0f, 0.0f, _map_size.Z));
  170. QuadSceneNode* backgroundNode = new QuadSceneNode (sceneManager->getRootSceneNode (), sceneManager, 666);
  171. QuadSceneNode* waterNode = new QuadSceneNode (sceneManager->getRootSceneNode (), sceneManager, 667);
  172. QuadSceneNode* mudNode = new QuadSceneNode (sceneManager->getRootSceneNode (), sceneManager, 668);
  173. backgroundNode->getMaterial (0).setTexture (0, backgroundExample);
  174. backgroundNode->setMaterialType (irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL);
  175. mudNode->getMaterial (0).setTexture (0, mudTexture);
  176. mudNode->setMaterialType (irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL);
  177. waterNode->setMaterialFlag(irr::video::EMF_LIGHTING, false);
  178. waterNode->setMaterialFlag(irr::video::EMF_BLEND_OPERATION, true);
  179. waterNode->getMaterial (0).setTexture (0, waterTexture);
  180. waterNode->getMaterial (0).setTexture (1, waterRippleNormalTexture);
  181. waterNode->getMaterial (0).setTexture (2, whiteTexture);
  182. waterNode->setMaterialType ( (irr::video::E_MATERIAL_TYPE) materialType1);
  183. irr::core::matrix4 identity; identity.makeIdentity ();
  184. irr::core::matrix4 orthoProjection; orthoProjection.buildProjectionMatrixOrthoLH (1.0f, 1.0f, 0.0f, 1.0f);
  185. wp::irrlicht::driver->setTransform (irr::video::ETS_PROJECTION, orthoProjection);
  186. wp::irrlicht::driver->setTransform (irr::video::ETS_VIEW, identity);
  187. wp::irrlicht::driver->setTransform (irr::video::ETS_WORLD, identity);
  188. int32_t lastTime = 0;
  189. int32_t minimumTime = 1000 / 90;
  190. int32_t currentTime = 0;
  191. while (wp::irrlicht::device->run () && wp::irrlicht::driver)
  192. {
  193. // if (device->isWindowActive ())
  194. {
  195. currentTime = wp::irrlicht::device->getTimer ()->getTime ();
  196. g_Time = currentTime / 1000.0f;
  197. if (currentTime - lastTime > minimumTime)
  198. {
  199. wp::irrlicht::driver->beginScene (true, true, irr::video::SColor(0, 0, 0, 0));
  200. sceneManager->drawAll ();
  201. wp::irrlicht::driver->endScene ();
  202. lastTime = currentTime;
  203. }
  204. else
  205. {
  206. wp::irrlicht::device->sleep (1, false);
  207. }
  208. }
  209. }
  210. return 0;
  211. }