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- #include "CTexture.h"
- #include <string>
- #include <cstring>
- #include <lz4.h>
- using namespace WallpaperEngine::Assets;
- CTexture::CTexture (void* fileData)
- {
- // ensure the header is parsed
- this->parseHeader (static_cast <char*> (fileData));
- GLint internalFormat;
- if (this->m_header->freeImageFormat != FREE_IMAGE_FORMAT::FIF_UNKNOWN)
- {
- internalFormat = GL_RGBA8;
- // set some extra information too as it's used for image sizing
- // this ensures that a_TexCoord uses the full image instead of just part of it
- this->m_header->width = this->m_header->mipmaps [0]->width;
- this->m_header->height = this->m_header->mipmaps [0]->height;
- this->m_header->textureWidth = this->m_header->mipmaps [0]->width;
- this->m_header->textureHeight = this->m_header->mipmaps [0]->height;
- }
- else
- {
- // detect the image format and hand it to openGL to be used
- switch (this->m_header->format)
- {
- case TextureFormat::DXT5:
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- break;
- case TextureFormat::DXT3:
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- break;
- case TextureFormat::DXT1:
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- break;
- case TextureFormat::ARGB8888:
- internalFormat = GL_RGBA8;
- break;
- default:
- delete this->m_header;
- throw std::runtime_error ("Cannot determine the texture format");
- }
- }
- // set the texture resolution
- // TODO: SUPPORT SPRITES
- this->m_resolution = {
- this->m_header->width, this->m_header->height,
- this->m_header->textureWidth, this->m_header->textureHeight
- };
- // reserve a texture
- glGenTextures (1, &this->m_textureID);
- // bind the texture to assign information to it
- glBindTexture (GL_TEXTURE_2D, this->m_textureID);
- // set mipmap levels
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, this->m_header->mipmapCount - 1);
- // setup texture wrapping and filtering
- if (this->m_header->flags & TextureFlags::ClampUVs)
- {
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- else
- {
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
- if (this->m_header->flags & TextureFlags::NoInterpolation)
- {
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- else
- {
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- }
- // TODO: USE THIS ONE
- uint32_t blockSize = (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
- auto cur = this->m_header->mipmaps.begin ();
- auto end = this->m_header->mipmaps.end ();
- for (int32_t level = 0; cur != end; cur ++, level ++)
- {
- FIBITMAP* bitmap = nullptr;
- FIBITMAP* converted = nullptr;
- FIMEMORY* memory = nullptr;
- void* dataptr = (*cur)->uncompressedData;
- uint32_t width = (*cur)->width;
- uint32_t height = (*cur)->height;
- GLenum textureFormat = GL_RGBA;
- if (this->m_header->freeImageFormat != FREE_IMAGE_FORMAT::FIF_UNKNOWN)
- {
- memory = FreeImage_OpenMemory (reinterpret_cast <BYTE *> ((*cur)->uncompressedData), (*cur)->uncompressedSize);
- // load the image and setup pointers so they can be used
- bitmap = FreeImage_LoadFromMemory (this->m_header->freeImageFormat, memory);
- // flip the image vertically
- FreeImage_FlipVertical (bitmap);
- // convert to a 32bits bytearray
- converted = FreeImage_ConvertTo32Bits (bitmap);
- dataptr = FreeImage_GetBits (converted);
- width = FreeImage_GetWidth (converted);
- height = FreeImage_GetHeight (converted);
- textureFormat = GL_BGRA;
- }
- switch (internalFormat)
- {
- case GL_RGBA8:
- glTexImage2D (GL_TEXTURE_2D, level, internalFormat,
- width, height, 0,
- textureFormat, GL_UNSIGNED_BYTE,
- dataptr
- );
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- glCompressedTexImage2D (
- GL_TEXTURE_2D, level, internalFormat,
- (*cur)->width, (*cur)->height, 0,
- (*cur)->uncompressedSize, dataptr
- );
- break;
- }
- // freeimage buffer won't be used anymore, so free memory
- if (this->m_header->freeImageFormat != FREE_IMAGE_FORMAT::FIF_UNKNOWN)
- {
- FreeImage_Unload (bitmap);
- FreeImage_Unload (converted);
- FreeImage_CloseMemory (memory);
- }
- }
- // TODO: IMPLEMENT SUPPORT FOR NORMAL IMAGES
- }
- CTexture::~CTexture ()
- {
- if (this->getHeader () == nullptr)
- return;
- // free the header if it was allocated
- delete this->getHeader ();
- }
- const GLuint CTexture::getTextureID () const
- {
- return this->m_textureID;
- }
- const CTexture::TextureHeader* CTexture::getHeader () const
- {
- return this->m_header;
- }
- const glm::vec4* CTexture::getResolution () const
- {
- return &this->m_resolution;
- }
- CTexture::TextureMipmap::TextureMipmap ()
- {
- }
- CTexture::TextureMipmap::~TextureMipmap ()
- {
- if (this->compression == 1)
- delete this->compressedData;
- delete this->uncompressedData;
- }
- void CTexture::TextureMipmap::decompressData ()
- {
- if (this->compression == 1)
- {
- this->uncompressedData = new char [this->uncompressedSize];
- int result = LZ4_decompress_safe (
- this->compressedData, this->uncompressedData,
- this->compressedSize, this->uncompressedSize
- );
- if (!result)
- throw std::runtime_error ("Cannot decompress texture data");
- }
- }
- CTexture::TextureHeader::TextureHeader ()
- {
- }
- CTexture::TextureHeader::~TextureHeader ()
- {
- auto cur = this->mipmaps.begin ();
- auto end = this->mipmaps.end ();
- for (; cur != end; cur ++)
- delete *cur;
- }
- void CTexture::parseHeader (char* fileData)
- {
- // check the magic value on the header first
- if (memcmp (fileData, "TEXV0005", 9) != 0)
- throw std::runtime_error ("unexpected texture container type");
- // jump to the next value
- fileData += 9;
- // check the sub-magic value on the header
- if (memcmp (fileData, "TEXI0001", 9) != 0)
- throw std::runtime_error ("unexpected texture sub-container type");
- // jump through the string again
- fileData += 9;
- this->m_header = new TextureHeader;
- uint32_t* pointer = reinterpret_cast<uint32_t*> (fileData);
- this->m_header->format = static_cast<TextureFormat>(*pointer ++);
- this->m_header->flags = static_cast<TextureFlags> (*pointer ++);
- this->m_header->textureWidth = *pointer ++;
- this->m_header->textureHeight = *pointer ++;
- this->m_header->width = *pointer ++;
- this->m_header->height = *pointer ++;
- pointer ++; // ignore some more bytes
- // now we're going to parse some more data that is string
- // so get the current position back as string
- fileData = reinterpret_cast <char*> (pointer);
- // get the position of what comes after the texture data
- char* afterFileData = fileData + 9;
- pointer = reinterpret_cast <uint32_t*> (fileData + 9);
- if (memcmp (fileData, "TEXB0003", 9) == 0)
- {
- this->m_header->containerVersion = ContainerVersion::TEXB0003;
- // get back the pointer and use it
- pointer ++;
- this->m_header->freeImageFormat = static_cast<FREE_IMAGE_FORMAT> (*pointer++);
- }
- else if(memcmp (fileData, "TEXB0002", 9) == 0)
- {
- this->m_header->containerVersion = ContainerVersion::TEXB0002;
- // skip 4 bytes
- pointer ++;
- }
- else if (memcmp (fileData, "TEXB0001", 9) == 0)
- {
- this->m_header->containerVersion = ContainerVersion::TEXB0001;
- // skip 4 bytes
- pointer ++;
- }
- else
- {
- delete this->m_header;
- this->m_header = nullptr;
- throw std::runtime_error ("unknown texture format type");
- }
- if (this->m_header->format == TextureFormat::R8)
- {
- delete this->m_header;
- this->m_header = nullptr;
- throw std::runtime_error ("R8 format is not supported yet");
- }
- else if (this->m_header->format == TextureFormat::RG88)
- {
- delete this->m_header;
- this->m_header = nullptr;
- throw std::runtime_error ("RG88 format is not supported yet");
- }
- // read the number of mipmaps available
- this->m_header->mipmapCount = *pointer ++;
- fileData = reinterpret_cast <char*> (pointer);
- for (uint32_t i = 0; i < this->m_header->mipmapCount; i ++)
- this->m_header->mipmaps.emplace_back (this->parseMipmap (this->m_header, &fileData));
- }
- CTexture::TextureMipmap* CTexture::parseMipmap (TextureHeader* header, char** originalFileData)
- {
- TextureMipmap* mipmap = new TextureMipmap ();
- // get the current position
- char* fileData = *originalFileData;
- // get an integer pointer
- uint32_t* pointer = reinterpret_cast <uint32_t*> (fileData);
- mipmap->width = *pointer++;
- mipmap->height = *pointer++;
- if (header->containerVersion == ContainerVersion::TEXB0002 ||
- header->containerVersion == ContainerVersion::TEXB0003)
- {
- mipmap->compression = *pointer++;
- mipmap->uncompressedSize = *pointer++;
- }
- mipmap->compressedSize = *pointer++;
- // get back a normal char pointer
- fileData = reinterpret_cast <char*> (pointer);
- if (mipmap->compression == 0)
- {
- // this might be better named as mipmap_bytes_size instead of compressedSize
- // as in uncompressed files this variable actually holds the file length
- mipmap->uncompressedSize = mipmap->compressedSize;
- }
- mipmap->uncompressedData = new char [mipmap->uncompressedSize];
- if (mipmap->compression == 1)
- {
- mipmap->compressedData = new char [mipmap->compressedSize];
- memcpy (mipmap->compressedData, fileData, mipmap->compressedSize);
- mipmap->decompressData ();
- // advance to the end of the mipmap
- fileData += mipmap->compressedSize;
- }
- else
- {
- memcpy (mipmap->uncompressedData, fileData, mipmap->uncompressedSize);
- // advance to the end of the mipmap
- fileData += mipmap->uncompressedSize;
- }
- // ensure the pointer is updated with the latest position when reading the data
- *originalFileData = fileData;
- return mipmap;
- }
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