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- #include "CControlPoint.h"
- using namespace WallpaperEngine::Core::Objects::Particles;
- CControlPoint* CControlPoint::fromJSON (json data)
- {
- auto flags_it = data.find ("flags");
- auto id_it = jsonFindRequired (data, "id", "Particle's control point must have id");
- auto offset_it = data.find ("offset");
- CControlPoint* controlpoint = new CControlPoint (*id_it, 0);
- if (offset_it != data.end ())
- {
- controlpoint->setOffset (WallpaperEngine::Core::aToVector3 (*offset_it));
- }
- if (flags_it != data.end ())
- {
- controlpoint->setFlags (*flags_it);
- }
- return controlpoint;
- }
- CControlPoint::CControlPoint (uint32_t id, uint32_t flags) :
- m_id (id),
- m_flags (flags),
- m_offset (glm::vec3 ())
- {
- }
- void CControlPoint::setOffset (const glm::vec3& offset)
- {
- this->m_offset = offset;
- }
- void CControlPoint::setFlags (uint32_t flags)
- {
- this->m_flags = flags;
- }
- const glm::vec3& CControlPoint::getOffset () const
- {
- return this->m_offset;
- }
- const uint32_t CControlPoint::getFlags () const
- {
- return this->m_flags;
- }
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