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- #include "CDirectory.h"
- using namespace WallpaperEngine::Assets;
- CDirectory::CDirectory (std::string basepath) :
- m_basepath (std::move (basepath))
- {
- }
- CDirectory::~CDirectory ()
- {
- }
- void* CDirectory::readFile (std::string filename, uint32_t* length)
- {
- std::string final = this->m_basepath + filename;
- // first check the cache, if the file is there already just return the data in there
- auto it = this->m_cache.find (final);
- if (it != this->m_cache.end ())
- {
- if (length != nullptr)
- *length = (*it).second.length;
- return (*it).second.address;
- }
- FILE* fp = fopen (final.c_str (), "rb");
- if (fp == nullptr)
- throw std::runtime_error ("Cannot find requested file");
- // go to the end, get the position and return to the beginning
- fseek (fp, 0, SEEK_END);
- long size = ftell (fp);
- fseek (fp, 0, SEEK_SET);
- // now read the whole file
- char* contents = new char[size];
- if (fread (contents, size, 1, fp) != 1)
- {
- delete[] contents;
- throw std::runtime_error ("Unexpected error when reading the file");
- }
- // store it in the cache too
- this->m_cache.insert (std::make_pair <std::string, CFileEntry> (
- std::move (final),
- CFileEntry (contents, size)
- ));
- if (length != nullptr)
- *length = size;
- return contents;
- }
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