| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293 |
- #include "CWallpaper.h"
- #include "WallpaperEngine/Render/Wallpapers/CScene.h"
- #include "WallpaperEngine/Render/Wallpapers/CVideo.h"
- #include "WallpaperEngine/Render/Wallpapers/CWeb.h"
- #include "common.h"
- #include <glm/glm.hpp>
- #include <glm/gtc/type_ptr.hpp>
- #include <utility>
- using namespace WallpaperEngine::Render;
- CWallpaper::CWallpaper (Core::CWallpaper* wallpaperData, std::string type, CRenderContext& context,
- CAudioContext& audioContext, const CWallpaperState::TextureUVsScaling& scalingMode) :
- CContextAware (context),
- m_wallpaperData (wallpaperData),
- m_type (std::move (type)),
- m_destFramebuffer (GL_NONE),
- m_sceneFBO (nullptr),
- m_texCoordBuffer (GL_NONE),
- m_positionBuffer (GL_NONE),
- m_shader (GL_NONE),
- g_Texture0 (GL_NONE),
- a_Position (GL_NONE),
- a_TexCoord (GL_NONE),
- m_vaoBuffer (GL_NONE),
- m_audioContext (audioContext),
- m_state (scalingMode) {
- // generate the VAO to stop opengl from complaining
- glGenVertexArrays (1, &this->m_vaoBuffer);
- glBindVertexArray (this->m_vaoBuffer);
- this->setupShaders ();
- const GLfloat texCoords [] = {0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f};
- // inverted positions so the final texture is rendered properly
- const GLfloat position [] = {-1.0f, 1.0f, 0.0f, 1.0, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f,
- -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 0.0f};
- glGenBuffers (1, &this->m_texCoordBuffer);
- glBindBuffer (GL_ARRAY_BUFFER, this->m_texCoordBuffer);
- glBufferData (GL_ARRAY_BUFFER, sizeof (texCoords), texCoords, GL_STATIC_DRAW);
- glGenBuffers (1, &this->m_positionBuffer);
- glBindBuffer (GL_ARRAY_BUFFER, this->m_positionBuffer);
- glBufferData (GL_ARRAY_BUFFER, sizeof (position), position, GL_STATIC_DRAW);
- }
- CWallpaper::~CWallpaper () = default;
- CContainer* CWallpaper::getContainer () const {
- return this->m_wallpaperData->getProject ().getContainer ();
- }
- WallpaperEngine::Core::CWallpaper* CWallpaper::getWallpaperData () const {
- return this->m_wallpaperData;
- }
- GLuint CWallpaper::getWallpaperFramebuffer () const {
- return this->m_sceneFBO->getFramebuffer ();
- }
- GLuint CWallpaper::getWallpaperTexture () const {
- return this->m_sceneFBO->getTextureID (0);
- }
- void CWallpaper::setupShaders () {
- // reserve shaders in OpenGL
- const GLuint vertexShaderID = glCreateShader (GL_VERTEX_SHADER);
- // give shader's source code to OpenGL to be compiled
- const char* sourcePointer = "#version 330\n"
- "precision highp float;\n"
- "in vec3 a_Position;\n"
- "in vec2 a_TexCoord;\n"
- "out vec2 v_TexCoord;\n"
- "void main () {\n"
- "gl_Position = vec4 (a_Position, 1.0);\n"
- "v_TexCoord = a_TexCoord;\n"
- "}";
- glShaderSource (vertexShaderID, 1, &sourcePointer, nullptr);
- glCompileShader (vertexShaderID);
- GLint result = GL_FALSE;
- int infoLogLength = 0;
- // ensure the vertex shader was correctly compiled
- glGetShaderiv (vertexShaderID, GL_COMPILE_STATUS, &result);
- glGetShaderiv (vertexShaderID, GL_INFO_LOG_LENGTH, &infoLogLength);
- if (infoLogLength > 0) {
- char* logBuffer = new char [infoLogLength + 1];
- // ensure logBuffer ends with a \0
- memset (logBuffer, 0, infoLogLength + 1);
- // get information about the error
- glGetShaderInfoLog (vertexShaderID, infoLogLength, nullptr, logBuffer);
- // throw an exception about the issue
- const std::string message = logBuffer;
- // free the buffer
- delete [] logBuffer;
- // throw an exception
- sLog.exception (message);
- }
- // reserve shaders in OpenGL
- const GLuint fragmentShaderID = glCreateShader (GL_FRAGMENT_SHADER);
- // give shader's source code to OpenGL to be compiled
- sourcePointer = "#version 330\n"
- "precision highp float;\n"
- "uniform sampler2D g_Texture0;\n"
- "in vec2 v_TexCoord;\n"
- "out vec4 out_FragColor;\n"
- "void main () {\n"
- "out_FragColor = texture (g_Texture0, v_TexCoord);\n"
- "}";
- glShaderSource (fragmentShaderID, 1, &sourcePointer, nullptr);
- glCompileShader (fragmentShaderID);
- result = GL_FALSE;
- infoLogLength = 0;
- // ensure the vertex shader was correctly compiled
- glGetShaderiv (fragmentShaderID, GL_COMPILE_STATUS, &result);
- glGetShaderiv (fragmentShaderID, GL_INFO_LOG_LENGTH, &infoLogLength);
- if (infoLogLength > 0) {
- char* logBuffer = new char [infoLogLength + 1];
- // ensure logBuffer ends with a \0
- memset (logBuffer, 0, infoLogLength + 1);
- // get information about the error
- glGetShaderInfoLog (fragmentShaderID, infoLogLength, nullptr, logBuffer);
- // throw an exception about the issue
- const std::string message = logBuffer;
- // free the buffer
- delete [] logBuffer;
- // throw an exception
- sLog.exception (message);
- }
- // create the final program
- this->m_shader = glCreateProgram ();
- // link the shaders together
- glAttachShader (this->m_shader, vertexShaderID);
- glAttachShader (this->m_shader, fragmentShaderID);
- glLinkProgram (this->m_shader);
- // check that the shader was properly linked
- result = GL_FALSE;
- infoLogLength = 0;
- glGetProgramiv (this->m_shader, GL_LINK_STATUS, &result);
- glGetProgramiv (this->m_shader, GL_INFO_LOG_LENGTH, &infoLogLength);
- if (infoLogLength > 0) {
- char* logBuffer = new char [infoLogLength + 1];
- // ensure logBuffer ends with a \0
- memset (logBuffer, 0, infoLogLength + 1);
- // get information about the error
- glGetProgramInfoLog (this->m_shader, infoLogLength, nullptr, logBuffer);
- // throw an exception about the issue
- const std::string message = logBuffer;
- // free the buffer
- delete [] logBuffer;
- // throw an exception
- sLog.exception (message);
- }
- // after being liked shaders can be dettached and deleted
- glDetachShader (this->m_shader, vertexShaderID);
- glDetachShader (this->m_shader, fragmentShaderID);
- glDeleteShader (vertexShaderID);
- glDeleteShader (fragmentShaderID);
- // get textures
- this->g_Texture0 = glGetUniformLocation (this->m_shader, "g_Texture0");
- this->a_Position = glGetAttribLocation (this->m_shader, "a_Position");
- this->a_TexCoord = glGetAttribLocation (this->m_shader, "a_TexCoord");
- }
- void CWallpaper::setDestinationFramebuffer (GLuint framebuffer) {
- this->m_destFramebuffer = framebuffer;
- }
- void CWallpaper::updateUVs (const glm::ivec4& viewport, const bool vflip) {
- // update UVs if something has changed, otherwise use old values
- if (this->m_state.hasChanged (viewport, vflip, this->getWidth (), this->getHeight ())) {
- // Update wallpaper state
- this->m_state.updateState (viewport, vflip, this->getWidth (), this->getHeight ());
- }
- }
- void CWallpaper::render (glm::ivec4 viewport, bool vflip) {
- this->renderFrame (viewport);
- // Update UVs coordinates according to scaling mode of this wallpaper
- updateUVs (viewport, vflip);
- auto [ustart, uend, vstart, vend] = this->m_state.getTextureUVs ();
- const GLfloat texCoords [] = {
- ustart, vstart, uend, vstart, ustart, vend, ustart, vend, uend, vstart, uend, vend,
- };
- glViewport (viewport.x, viewport.y, viewport.z, viewport.w);
- glBindFramebuffer (GL_FRAMEBUFFER, this->m_destFramebuffer);
- glBindVertexArray (this->m_vaoBuffer);
- glDisable (GL_BLEND);
- glDisable (GL_DEPTH_TEST);
- // do not use any shader
- glUseProgram (this->m_shader);
- // activate scene texture
- glActiveTexture (GL_TEXTURE0);
- glBindTexture (GL_TEXTURE_2D, this->getWallpaperTexture ());
- // set uniforms and attribs
- glEnableVertexAttribArray (this->a_TexCoord);
- glBindBuffer (GL_ARRAY_BUFFER, this->m_texCoordBuffer);
- glBufferData (GL_ARRAY_BUFFER, sizeof (texCoords), texCoords, GL_STATIC_DRAW);
- glVertexAttribPointer (this->a_TexCoord, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
- glEnableVertexAttribArray (this->a_Position);
- glBindBuffer (GL_ARRAY_BUFFER, this->m_positionBuffer);
- glVertexAttribPointer (this->a_Position, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
- glUniform1i (this->g_Texture0, 0);
- // write the framebuffer as is to the screen
- glBindBuffer (GL_ARRAY_BUFFER, this->m_texCoordBuffer);
- glDrawArrays (GL_TRIANGLES, 0, 6);
- }
- void CWallpaper::setupFramebuffers () {
- const uint32_t width = this->getWidth ();
- const uint32_t height = this->getHeight ();
- const ITexture::TextureFlags clamp = this->getContext ().getApp ().getContext ().settings.render.window.clamp;
- // create framebuffer for the scene
- this->m_sceneFBO = this->createFBO ("_rt_FullFrameBuffer", ITexture::TextureFormat::ARGB8888, clamp, 1.0, width,
- height, width, height);
- this->aliasFBO ("_rt_MipMappedFrameBuffer", this->m_sceneFBO);
- }
- CAudioContext& CWallpaper::getAudioContext () {
- return this->m_audioContext;
- }
- CFBO* CWallpaper::createFBO (const std::string& name, ITexture::TextureFormat format, ITexture::TextureFlags flags,
- float scale, uint32_t realWidth, uint32_t realHeight, uint32_t textureWidth,
- uint32_t textureHeight) {
- CFBO* fbo = new CFBO (name, format, flags, scale, realWidth, realHeight, textureWidth, textureHeight);
- this->m_fbos.insert (std::make_pair (name, fbo));
- return fbo;
- }
- void CWallpaper::aliasFBO (const std::string& alias, CFBO* original) {
- this->m_fbos.insert (std::make_pair (alias, original));
- }
- const std::map<std::string, CFBO*>& CWallpaper::getFBOs () const {
- return this->m_fbos;
- }
- CFBO* CWallpaper::findFBO (const std::string& name) const {
- const auto it = this->m_fbos.find (name);
- if (it == this->m_fbos.end ())
- sLog.exception ("Cannot find FBO ", name);
- return it->second;
- }
- CFBO* CWallpaper::getFBO () const {
- return this->m_sceneFBO;
- }
- CWallpaper* CWallpaper::fromWallpaper (Core::CWallpaper* wallpaper, CRenderContext& context,
- CAudioContext& audioContext,
- const CWallpaperState::TextureUVsScaling& scalingMode) {
- if (wallpaper->is<Core::CScene> ())
- return new WallpaperEngine::Render::CScene (wallpaper->as<Core::CScene> (), context, audioContext, scalingMode);
- if (wallpaper->is<Core::CVideo> ())
- return new WallpaperEngine::Render::CVideo (wallpaper->as<Core::CVideo> (), context, audioContext, scalingMode);
- else if (wallpaper->is<Core::CWeb> ())
- return new WallpaperEngine::Render::CWeb (wallpaper->as<Core::CWeb> (), context, audioContext, scalingMode);
- else
- sLog.exception ("Unsupported wallpaper type");
- }
|