#include "CObject.h" #include using namespace WallpaperEngine; using namespace WallpaperEngine::Render; CObject::CObject(CScene* scene, std::string type, Core::CObject *object) : m_scene (scene), m_object (object), m_type (std::move (type)) { } CObject::~CObject () { } CScene* CObject::getScene () const { return this->m_scene; } CContainer* CObject::getContainer () const { return this->getScene ()->getContainer (); }