#include #include "CWaylandMouseInput.h" using namespace WallpaperEngine::Input; CWaylandMouseInput::CWaylandMouseInput(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* driver) { waylandDriver = driver; } void CWaylandMouseInput::update () { ; } glm::dvec2 CWaylandMouseInput::position() const { if (!waylandDriver || !waylandDriver->lastLSInFocus) return {0, 0}; return waylandDriver->lastLSInFocus->mousePos; }