#include "CAngularVelocityRandom.h" using namespace WallpaperEngine::Core::Objects::Particles::Initializers; const CAngularVelocityRandom* CAngularVelocityRandom::fromJSON (const json& data, uint32_t id) { return new CAngularVelocityRandom ( id, jsonFindRequired (data, "min", "Angularvelocityrandom initializer must have a minimum value"), jsonFindRequired (data, "max", "Angularvelocityrandom initializer must have a maximum value") ); } CAngularVelocityRandom::CAngularVelocityRandom (uint32_t id, glm::vec3 min, glm::vec3 max) : CInitializer (id, "angularvelocityrandom"), m_max (max), m_min (min) {} const glm::vec3& CAngularVelocityRandom::getMinimum () const { return this->m_min; } const glm::vec3& CAngularVelocityRandom::getMaximum () const { return this->m_max; }