#include "CAudioPlayingDetector.h" namespace WallpaperEngine::Audio::Drivers::Detectors { CAudioPlayingDetector::CAudioPlayingDetector ( Application::CApplicationContext& appContext, const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) : m_applicationContext (appContext), m_fullscreenDetector (fullscreenDetector) {} bool CAudioPlayingDetector::anythingPlaying () const { return this->m_isPlaying; } Application::CApplicationContext& CAudioPlayingDetector::getApplicationContext () { return this->m_applicationContext; } const Render::Drivers::Detectors::CFullScreenDetector& CAudioPlayingDetector::getFullscreenDetector () const { return this->m_fullscreenDetector; } void CAudioPlayingDetector::setIsPlaying (bool newState) { this->m_isPlaying = newState; } void CAudioPlayingDetector::update () {} } // namespace WallpaperEngine::Audio::Drivers::Detectors