#include #include "CWaylandMouseInput.h" using namespace WallpaperEngine::Input::Drivers; CWaylandMouseInput::CWaylandMouseInput(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* driver) : waylandDriver (driver) { } void CWaylandMouseInput::update () { } glm::dvec2 CWaylandMouseInput::position() const { if (waylandDriver->viewportInFocus && waylandDriver->viewportInFocus->rendering) return waylandDriver->viewportInFocus->mousePos; return {0, 0}; }