#pragma once #include namespace WallpaperEngine::Core::Objects::Images::Materials { using json = nlohmann::json; class CPassess { public: static CPassess* fromJSON (json data); std::vector* getTextures (); protected: CPassess (std::string blending, std::string cullmode, std::string depthtest, std::string depthwrite, std::string shader); void insertTexture (const std::string& texture); private: std::string m_blending; std::string m_cullmode; std::string m_depthtest; std::string m_depthwrite; std::string m_shader; std::vector m_textures; }; }