# OS Waves (3014738359) - Open Rendering Issue The earlier investigation of this wallpaper listed six differences from the native Windows Wallpaper Engine. Script-driven user settings, text objects, the orthographic "auto" camera and `autosize` are implemented now, and skipping passthrough images without effects matches the real engine (`CImage.cpp`, `sub_140175830`). One item is left to confirm on real hardware. ## Audio spectrum response may differ The pulse effect on the three OS logos (objects 173, 57 and 61) uses: - `AUDIOPROCESSING=3` - `audioamount=1.0`, `audiobounds=0.5-1.0`, `audioexponent=0.35` The spectrum these read now follows the real engine's pipeline, taken from `wallpaper64.exe` (`Audio/SpectrumAnalyzer` and `Audio/SpectrumProcessor`): same FFT size, band layout, per-group level tracking, smoothing and separate left/right channels. Still unverified: a side-by-side comparison with Windows playing the same audio, and whether WE's loopback capture and the Linux monitor source both see the signal before or after the system volume. ## Reproduction ```bash linux-wallpaperengine \ --assets-dir ~/.local/share/Steam/steamapps/common/wallpaper_engine/assets \ --screen-root DP-2 --screen-root HDMI-A-1 \ --fps 60 \ ~/.local/share/Steam/steamapps/workshop/content/431960/3014738359 ```