#include "CPass.h" #include "WallpaperEngine/Core/Core.h" using namespace WallpaperEngine::Core::Objects::Effects::Constants; using namespace WallpaperEngine::Core::Objects::Images::Materials; CPass::CPass (std::string blending, std::string cullmode, std::string depthtest, std::string depthwrite, std::string shader) : m_blending (std::move(blending)), m_cullmode (std::move(cullmode)), m_depthtest (std::move(depthtest)), m_depthwrite (std::move(depthwrite)), m_shader (std::move(shader)) { } CPass* CPass::fromJSON (json data) { auto blending_it = jsonFindRequired (&data, "blending", "Material pass must have blending specified"); auto cullmode_it = jsonFindRequired (&data, "cullmode", "Material pass must have cullmode specified"); auto depthtest_it = jsonFindRequired (&data, "depthtest", "Material pass must have depthtest specified"); auto depthwrite_it = jsonFindRequired (&data, "depthwrite", "Material pass must have depthwrite specified"); auto shader_it = jsonFindRequired (&data, "shader", "Material pass must have shader specified"); auto textures_it = data.find ("textures"); auto combos_it = data.find ("combos"); if (textures_it != data.end ()) { // TODO: FETCH THIS FROM CImage TO MAKE IT COMPATIBLE WITH OLDER WALLPAPERS if ((*textures_it).is_array () == false) { throw std::runtime_error ("Textures for material must be a list"); } } CPass* pass = new CPass ( *blending_it, *cullmode_it, *depthtest_it, *depthwrite_it, *shader_it ); if (textures_it != data.end ()) { auto cur = (*textures_it).begin (); auto end = (*textures_it).end (); for (;cur != end; cur ++) { if ((*cur).is_null () == true) { pass->insertTexture (""); } else { pass->insertTexture (*cur); } } } if (combos_it != data.end ()) { auto cur = (*combos_it).begin (); auto end = (*combos_it).end (); for (; cur != end; cur ++) { std::string name = cur.key (); if ((*cur).is_number_integer () == true) { pass->insertCombo (name, *cur); } else { throw std::runtime_error ("unexpected non-integer combo"); } } } return pass; } void CPass::insertTexture (const std::string& texture) { this->m_textures.push_back (texture); } void CPass::setTexture (int index, const std::string& texture) { this->m_textures.at (index) = texture; } void CPass::insertCombo (const std::string& name, int value) { this->m_combos.insert (std::pair (name, value)); } const std::vector& CPass::getTextures () const { return this->m_textures; } const std::map& CPass::getConstants () const { return this->m_constants; } const std::map& CPass::getCombos () const { return this->m_combos; } const std::string& CPass::getShader () const { return this->m_shader; } const std::string& CPass::getBlendingMode () const { return this->m_blending; } const std::string& CPass::getCullingMode () const { return this->m_cullmode; } const std::string& CPass::getDepthTest () const { return this->m_depthtest; } const std::string& CPass::getDepthWrite ()const { return this->m_depthwrite; } void CPass::insertConstant (const std::string& name, CShaderConstant* constant) { this->m_constants.insert (std::pair (name, constant)); }