#include "CShaderConstantVector3.h" using namespace WallpaperEngine::Core::Objects::Effects; CShaderConstantVector3::CShaderConstantVector3 (irr::core::vector3df value) : CShaderConstant (Type), m_value (value) { } irr::core::vector3df* CShaderConstantVector3::getValue () { return &this->m_value; } const std::string CShaderConstantVector3::Type = "vector3";