#include "common.h" #include "CEffect.h" #include #include #include "WallpaperEngine/Core/CScene.h" #include "WallpaperEngine/Core/CProject.h" #include "WallpaperEngine/Core/Objects/CImage.h" #include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h" #include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h" #include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h" #include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h" #include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h" #include "WallpaperEngine/FileSystem/FileSystem.h" using namespace WallpaperEngine; using namespace WallpaperEngine::Core::Objects; using namespace WallpaperEngine::Core::UserSettings; CEffect::CEffect ( std::string name, std::string description, std::string group, std::string preview, CObject* object, CUserSettingBoolean* visible): m_name (std::move(name)), m_description (std::move(description)), m_group (std::move(group)), m_preview (std::move(preview)), m_object (object), m_visible (visible) { } CEffect* CEffect::fromJSON (json data, CUserSettingBoolean* visible, CObject* object, CContainer* container) { auto file_it = jsonFindRequired (data, "file", "Object effect must have a file"); auto effectpasses_it = data.find ("passes"); json content = json::parse (WallpaperEngine::FileSystem::loadFullFile ((*file_it).get (), container)); auto name_it = jsonFindRequired (content, "name", "Effect must have a name"); auto description = jsonFindDefault (content, "description", ""); auto group_it = jsonFindRequired (content, "group", "Effect must have a group"); auto preview = jsonFindDefault (content, "preview", ""); auto passes_it = jsonFindRequired (content, "passes", "Effect must have a pass list"); auto dependencies_it = jsonFindRequired (content, "dependencies", ""); auto fbos_it = content.find ("fbos"); auto* effect = new CEffect ( *name_it, description, *group_it, preview, object, visible ); CEffect::materialsFromJSON (passes_it, effect, container); CEffect::dependencyFromJSON (dependencies_it, effect); if (fbos_it != content.end ()) CEffect::fbosFromJSON (fbos_it, effect); if (effectpasses_it != data.end ()) { auto cur = (*effectpasses_it).begin (); auto end = (*effectpasses_it).end (); for (int passNumber = 0; cur != end; cur ++, passNumber ++) { auto constants_it = (*cur).find ("constantshadervalues"); auto combos_it = (*cur).find ("combos"); auto textures_it = (*cur).find ("textures"); if (constants_it == (*cur).end () && combos_it == (*cur).end () && textures_it == (*cur).end ()) continue; Images::CMaterial* material = effect->getMaterials ().at (passNumber); for (const auto& passCur : material->getPasses ()) { if (textures_it != (*cur).end ()) { int textureNumber = 0; for (const auto& texturesCur : (*textures_it)) { std::string texture; if (texturesCur.is_null ()) { if (textureNumber == 0) { auto* image = object->as (); texture = (*(*image->getMaterial ()->getPasses ().begin ())->getTextures ().begin ()); } else { texture = ""; } } else { texture = texturesCur; } const auto& passTextures = passCur->getTextures (); if (textureNumber < passTextures.size ()) passCur->setTexture (textureNumber, texture); else passCur->insertTexture (texture); textureNumber ++; } } if (combos_it != (*cur).end ()) { CEffect::combosFromJSON (combos_it, passCur); } if (constants_it != (*cur).end ()) { CEffect::constantsFromJSON (constants_it, passCur); } } } } return effect; } void CEffect::combosFromJSON (json::const_iterator combos_it, Core::Objects::Images::Materials::CPass* pass) { for (const auto& cur : (*combos_it).items ()) pass->insertCombo (cur.key (), cur.value ()); } void CEffect::constantsFromJSON (json::const_iterator constants_it, Core::Objects::Images::Materials::CPass* pass) { for (auto& cur : (*constants_it).items ()) { auto val = cur.value (); Effects::Constants::CShaderConstant* constant; // if the constant is an object, that means the constant has some extra information // for the UI, take the value, which is what we need // TODO: SUPPORT USER SETTINGS HERE if (cur.value ().is_object ()) { auto it = cur.value ().find ("value"); if (it == cur.value ().end ()) { sLog.error ("Found object for shader constant without \"value\" member"); continue; } val = it.value (); } if (val.is_number_float ()) { constant = new Effects::Constants::CShaderConstantFloat (val.get ()); } else if (val.is_number_integer ()) { constant = new Effects::Constants::CShaderConstantInteger (val.get ()); } else if (val.is_string ()) { // try a vector 4 first, then a vector3 and then a vector 2 constant = new Effects::Constants::CShaderConstantVector4 (WallpaperEngine::Core::aToVector4 (val)); } else { sLog.exception ("unknown shader constant type ", val); } pass->insertConstant (cur.key (), constant); } } void CEffect::fbosFromJSON (json::const_iterator fbos_it, CEffect* effect) { for (const auto& cur : (*fbos_it)) effect->insertFBO (Effects::CFBO::fromJSON (cur)); } void CEffect::dependencyFromJSON (json::const_iterator dependencies_it, CEffect* effect) { for (const auto& cur : (*dependencies_it)) effect->insertDependency (cur); } void CEffect::materialsFromJSON (json::const_iterator passes_it, CEffect* effect, CContainer* container) { for (const auto& cur : (*passes_it)) { auto materialfile = cur.find ("material"); auto target = cur.find ("target"); auto bind = cur.find ("bind"); if (materialfile == cur.end ()) sLog.exception ("Found an effect ", effect->m_name, " without material"); Images::CMaterial* material; if (target == cur.end ()) material = Images::CMaterial::fromFile ((*materialfile).get (), container); else material = Images::CMaterial::fromFile ((*materialfile).get (), *target, container); if (bind != cur.end ()) { for (const auto& bindCur : (*bind)) material->insertTextureBind (Effects::CBind::fromJSON (bindCur)); } effect->insertMaterial (material); } } const std::vector& CEffect::getDependencies () const { return this->m_dependencies; } const std::vector& CEffect::getMaterials () const { return this->m_materials; } const std::vector& CEffect::getFbos () const { return this->m_fbos; } bool CEffect::isVisible () const { return this->m_visible->processValue (this->m_object->getScene ()->getProject ().getProperties ()); } Effects::CFBO* CEffect::findFBO (const std::string& name) { for (const auto& cur : this->m_fbos) if (cur->getName () == name) return cur; sLog.exception ("cannot find fbo ", name); } void CEffect::insertDependency (const std::string& dep) { this->m_dependencies.push_back (dep); } void CEffect::insertMaterial (Images::CMaterial* material) { this->m_materials.push_back (material); } void CEffect::insertFBO (Effects::CFBO* fbo) { this->m_fbos.push_back (fbo); }